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Wearable studio practice: design considerations for digital crafting in harsh environments

Published: 07 September 2015 Publication History

Abstract

Wearable and Ubiquitous computing necessarily expose digital electronics to new environments. Traditional methods of creating new technology, within climate controlled laboratories, can cultivate hidden assumptions within the design of the devices, and prolong design iteration time. Designers can instead find new ways to free the development of ubiquitous and wearable technology from the laboratory and into the site of use.
This paper will describe the design and use of portable workshop equipment that has been created to enable engineers to create tools in harsh and restrictive environments. With these devices an entire workspace for digital prototyping can be quickly setup in the wild. Examples are taken from "Hiking Hack" workshops held in Panama, Madagascar, and the U.S. The mobility of our setup will enable us to bring our studio directly to the "Wear and Tear" to illustrate the key components and elicit feedback about new designs for portable studio practice.

Reference

[1]
Digital Naturalism. "Transcontinental Hiking/Hack": http://andy.dorkfort.com/andy/digitalnatural/2014/06/05/transcontinental-hikinghack/. Accessed: 2015-06-24.

Cited By

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  • (2024)A Year of Interaction Around Town: Gathering Traces with an Interactive Knitting Machine and Community Stitch MarkersDesigning Interactive Systems Conference10.1145/3643834.3660736(1116-1133)Online publication date: Jul-2024
  • (2024)Hand Spinning E-textile Yarns: Understanding the Craft Practices of Hand Spinners and Workshop Explorations with E-textile Fibers and MaterialsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660717(1-19)Online publication date: 1-Jul-2024
  • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
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    Published In

    cover image ACM Conferences
    UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
    September 2015
    1626 pages
    ISBN:9781450335751
    DOI:10.1145/2800835
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 September 2015

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    Author Tags

    1. design
    2. fieldwork
    3. portable studio
    4. wilderness

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    • Extended-abstract

    Conference

    UbiComp '15
    Sponsor:
    • Yahoo! Japan
    • SIGMOBILE
    • FX Palo Alto Laboratory, Inc.
    • ACM
    • Rakuten Institute of Technology
    • Microsoft
    • Bell Labs
    • SIGCHI
    • Panasonic
    • Telefónica
    • ISTC-PC

    Acceptance Rates

    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2024)A Year of Interaction Around Town: Gathering Traces with an Interactive Knitting Machine and Community Stitch MarkersDesigning Interactive Systems Conference10.1145/3643834.3660736(1116-1133)Online publication date: Jul-2024
    • (2024)Hand Spinning E-textile Yarns: Understanding the Craft Practices of Hand Spinners and Workshop Explorations with E-textile Fibers and MaterialsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660717(1-19)Online publication date: 1-Jul-2024
    • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
    • (2024)Microbial Revolt: Redefining biolab tools and practices for more-than-human care ecologiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641981(1-16)Online publication date: 11-May-2024
    • (2022)Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical ArtifactsProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501331(1-17)Online publication date: 13-Feb-2022
    • (2022)Glaze Epochs: Understanding Lifelong Material Relationships within Ceramics StudiosProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501310(1-13)Online publication date: 13-Feb-2022
    • (2021)Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitterProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445653(1-15)Online publication date: 6-May-2021

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