Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2702613.2732797acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Work in Progress

Shop-i: Gaze based Interaction in the Physical World for In-Store Social Shopping Experience

Published: 18 April 2015 Publication History

Abstract

Gaze-based interaction has several benefits: naturalism, remote controllability, and easy accessibility. However, it has been mostly used for screen-based interaction with static information. In this paper, we propose a concept of gaze-based interaction that augments the physical world with social information. We demonstrate this interaction in a shopping scenario. In-store shopping is a setting where social information can augment the physical environment to better support a user's purchase decision. Based on the user's ocular point, we project the following information on the product and its surrounding surface: collective in-store gazes and purchase data, product comparison information, animation expressing ingredient of product, and online social comments. This paper presents the design of the system, the results and discussion of an informal user study, and future work.

References

[1]
Black, D., Clemmensen, N. J., & Skov, M. B. (2009). Supporting the supermarket shopping experience through a context-aware shopping trolley. In Proc. of the Australian CHI SIG, 33--40.
[2]
Bonanni, L., Lee, C. H., & Selker, T. (2005). Counter Intelligence: Augmented reality kitchen. In Proc. of CHI'05, 44.
[3]
Chen, M. C., Wu, K. Y., & Huang, Y. C. (2014). Scopophobic kitties in wonderland: stories behind the scene of a gaze contingent environment. In CHI'14 EA, 391--394.
[4]
Garcia-Perate, G., Dalton, N., Conroy-Dalton, R., & Wilson, D. (2013). Ambient recommendations in the pop-up shop. In Proc. of Ubicomp'13, 773--776
[5]
Jacob, R. J., & Karn, K. S. (2003). Eye tracking in human-computer interaction and usability research. Mind, 2(3), 4.
[6]
Morris, M. R., Inkpen, K., & Venolia, G. (2014). Remote shopping advice: enhancing in-store shopping with social technologies. In Proc. of CSCW, 662--673.
[7]
Sarcar, S., Panwar, P., & Chakraborty, T. (2013). EyeK: an efficient dwell-free eye gaze-based text entry system. In Proc. of the AP CHI, 215--220.
[8]
Selker, T. (2004). Visual attentive interfaces. BT Technology Journal, 22(4), 146--150.
[9]
Tamura, H., Sugasaka, T., & Ueda, K. (2008). Enhancing grocery shopping experience. In Proc. of ICEMU, 114--116
[10]
Vertegaal, R. (2003). Attentive user interfaces. Communications of the ACM, 46(3), 30--33.
[11]
Vickers, S., Istance, H., & Smalley, M. (2010). EyeGuitar: making rhythm based music video games accessible using only eye movements. In Proc. of ICACET, 36--39.
[12]
Zhang, Y., Bulling, A., & Gellersen, H. (2013). Sideways: A gaze interface for spontaneous interaction with situated displays. In Proc. of CHI'13, 851--860.
[13]
How Mobile Is Transforming the Shopping Experience in Stores. https://www.thinkwithgoogle.com/researchstudies/mobile-in-store.html
[14]
Tobii. http://www.tobii.com

Cited By

View all
  • (2024)Enhancing Collaborative Shopping Experience Through Interactive Personalized Avatars and Shared Gaze in a Multi-User Augmented Reality EnvironmentInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2381923(1-22)Online publication date: 29-Jul-2024
  • (2023)Internal Distraction Detection Utilizing EEG Data in an Educational VR EnvironmentACM Symposium on Applied Perception 202310.1145/3605495.3605790(1-10)Online publication date: 5-Aug-2023
  • (2023)System to Induce Accepting Unconsidered Information by Connecting Current InterestsPersuasive Technology10.1007/978-3-031-30933-5_8(105-119)Online publication date: 19-Apr-2023
  • Show More Cited By

Index Terms

  1. Shop-i: Gaze based Interaction in the Physical World for In-Store Social Shopping Experience

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    April 2015
    2546 pages
    ISBN:9781450331463
    DOI:10.1145/2702613
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 April 2015

    Check for updates

    Author Tags

    1. context-aware computing
    2. eye tracking
    3. gaze based interaction
    4. in-store shopping experience
    5. visual attentive interface

    Qualifiers

    • Work in progress

    Funding Sources

    • NSF

    Conference

    CHI '15
    Sponsor:
    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

    Acceptance Rates

    CHI EA '15 Paper Acceptance Rate 379 of 1,520 submissions, 25%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)20
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 21 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Enhancing Collaborative Shopping Experience Through Interactive Personalized Avatars and Shared Gaze in a Multi-User Augmented Reality EnvironmentInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2381923(1-22)Online publication date: 29-Jul-2024
    • (2023)Internal Distraction Detection Utilizing EEG Data in an Educational VR EnvironmentACM Symposium on Applied Perception 202310.1145/3605495.3605790(1-10)Online publication date: 5-Aug-2023
    • (2023)System to Induce Accepting Unconsidered Information by Connecting Current InterestsPersuasive Technology10.1007/978-3-031-30933-5_8(105-119)Online publication date: 19-Apr-2023
    • (2022)User Identification Utilizing Minimal Eye-Gaze Features in Virtual Reality ApplicationsVirtual Worlds10.3390/virtualworlds10100041:1(42-61)Online publication date: 6-Sep-2022
    • (2022)GazeScale: Towards General Gaze-Based Interaction in Public PlacesProceedings of the 2022 International Conference on Multimodal Interaction10.1145/3536221.3556588(591-596)Online publication date: 7-Nov-2022
    • (2022)Detecting distracted students in educational VR environments using machine learning on eye gaze dataComputers & Graphics10.1016/j.cag.2022.10.007109(75-87)Online publication date: Dec-2022
    • (2021)ARtention: A design space for gaze-adaptive user interfaces in augmented realityComputers & Graphics10.1016/j.cag.2021.01.00195(1-12)Online publication date: Apr-2021
    • (2021)Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented RealityHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_32(544-565)Online publication date: 30-Aug-2021
    • (2020)VacuumCleanARProceedings of Mensch und Computer 202010.1145/3404983.3405526(291-302)Online publication date: 6-Sep-2020
    • (2020)StARe: Gaze-Assisted Face-to-Face Communication in Augmented RealityACM Symposium on Eye Tracking Research and Applications10.1145/3379157.3388930(1-5)Online publication date: 2-Jun-2020
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media