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Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision

Published: 26 October 2015 Publication History

Abstract

People who are blind or low-vision may have a harder time participating in exercise due to inaccessibility or lack of experience. We employed Value Sensitive Design (VSD) to explore the potential of technology to enhance exercise for people who are blind or low-vision. We conducted 20 semi-structured interviews about exercise and technology with 10 people who are blind or low-vision and 10 people who facilitate fitness for people who are blind or low-vision. We also conducted a survey with 76 people to learn about outsider perceptions of hypothetical exercise with people who are blind or low-vision. Based on our interviews and survey, we found opportunities for technology development in four areas: 1) mainstream exercise classes, 2) exercise with sighted guides, 3) rigorous outdoors activity, and 4) navigation of exercise spaces. Design considerations should include when and how to deliver auditory or haptic information based on exercise and context, and whether it is acceptable to develop less mainstream technologies if they enhance mainstream exercise. The findings of this work seek to inform the design of accessible exercise technologies.

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  • (2023)Ageing and Keeping Pace with Technology: A Grounded Theory Study on Blind Adults’ Experiences of Adapting to New TechnologiesInternational Journal of Environmental Research and Public Health10.3390/ijerph2003187620:3(1876)Online publication date: 19-Jan-2023
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cover image ACM Conferences
ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility
October 2015
466 pages
ISBN:9781450334006
DOI:10.1145/2700648
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 26 October 2015

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Author Tags

  1. accessibility
  2. audio feedback
  3. exercise
  4. exergames
  5. eyes-free
  6. health
  7. value sensitive design
  8. visual impairments

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ASSETS '15 Paper Acceptance Rate 30 of 127 submissions, 24%;
Overall Acceptance Rate 436 of 1,556 submissions, 28%

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  • (2023)Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low VisionProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608409(1-19)Online publication date: 22-Oct-2023
  • (2023)Towards Real-time Computer Vision and Augmented Reality to Support Low Vision Sports: A Demonstration of ARTennisAdjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586182.3615815(1-3)Online publication date: 29-Oct-2023
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  • (2022)Accessibility-Related Publication Distribution in HCI Based on a Meta-AnalysisExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519701(1-28)Online publication date: 27-Apr-2022
  • (2021)Towards Understanding People’s Experiences of AI Computer Vision Fitness Instructor AppsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462094(1619-1637)Online publication date: 28-Jun-2021
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