Cited By
View all- Bolesnikov AKang JGirouard A(2022)Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low VisionProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501327(1-17)Online publication date: 13-Feb-2022
- Rector KVilardaga RLansky LLu KBennett CLadner RKientz J(2017)Design and Real-World Evaluation of Eyes-Free YogaACM Transactions on Accessible Computing10.1145/30227299:4(1-25)Online publication date: 4-Apr-2017
- Rector KMilne LLadner RFriedman BKientz JYesilada YBigham J(2015)Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-VisionProceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility10.1145/2700648.2809846(203-214)Online publication date: 26-Oct-2015
- Show More Cited By