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Spaceship Launch: Designing a Collaborative Exergame for Families

Published: 28 February 2015 Publication History

Abstract

Parents play a critical role in facilitating children's physical activity, as they are an important source of modeling and support. While Human-Computer Interaction (HCI) researchers have explored exergame design for children or adults separately, an important open area of work is identifying design guidelines for family exergames. One question that researchers have increasingly posed is, how can exergames be designed to avoid potential negative consequences of competition? To address these questions we designed Spaceship Launch, an exergame for parents and kids in lower income neighborhoods, where obesity is most prevalent. We describe our iterative design process: the formative study to identify design opportunities, our resulting system, and our field evaluation of the tool. Our findings highlight the impact of SL on physical activity intentions, and how parental preferences for in-game competition were aligned with the psychological needs of relatedness and competence. We conclude with design recommendations for future family-focused exergames.

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    cover image ACM Conferences
    CSCW '15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing
    February 2015
    1956 pages
    ISBN:9781450329224
    DOI:10.1145/2675133
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 28 February 2015

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    Author Tags

    1. collaborative games
    2. competition
    3. exergames
    4. gamification
    5. physical activity
    6. serious games for health

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    CSCW '15 Paper Acceptance Rate 161 of 575 submissions, 28%;
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