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Seamless interconnection of distributed virtual worlds

Published: 26 April 2007 Publication History

Abstract

Multi-user virtual environments implemented across the web allow many users to interact with the virtual world and each other in. The current standard for embedding virtual worlds in the Internet, VRML 2.0, provides links between these worlds, but it does not allow the user to see across these links before physically entering them. This paper describes the use of portals to connect the distributed virtual environments in a way that the interconnected virtual environment will be visible from different machines. A psychophysical study is presented which investigates user navigation in consistent and inconsistent virtual environments using portals compared to traditional VRML Anchor based hyperlinks.

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Published In

cover image ACM Other conferences
SCCG '07: Proceedings of the 23rd Spring Conference on Computer Graphics
April 2007
242 pages
ISBN:9781605589565
DOI:10.1145/2614348
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Comenius University: Comenius University

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2007

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Author Tags

  1. VE
  2. VRML
  3. navigation in VEs
  4. web 3d

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  • Research-article

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SCCG07
Sponsor:
  • Comenius University
SCCG07: Spring Conference on Computer Graphics
April 26 - 28, 2007
Budmerice, Slovakia

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Overall Acceptance Rate 67 of 115 submissions, 58%

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