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- research-articleApril 2024
Weighted (residual) varentropy and its applications
Journal of Computational and Applied Mathematics (JCAM), Volume 442, Issue Chttps://doi.org/10.1016/j.cam.2023.115710AbstractIn information theory, it is of recent interest to study variability of the uncertainty measures. In this regard, the concept of varentropy has been introduced and studied by several authors in recent past. In this communication, we study the ...
- research-articleApril 2023
Rise of the Metaverse’s Immersive Virtual Reality Malware and the Man-in-the-Room Attack & Defenses
AbstractThe allure of the metaverse along with Virtual Reality (VR) technologies and speed at which they are deployed may shift focus away from security and privacy fundamentals. In this work we employ classic exploitation techniques against cutting edge ...
- articleMay 2013
The effects of static and adaptive performance feedback in game-based training
Computers in Human Behavior (COHB), Volume 29, Issue 3Pages 1150–1158https://doi.org/10.1016/j.chb.2012.10.007Training in virtual environments (VEs) has the potential to establish mental models and task mastery while providing a safe environment in which to practice. Performance feedback is known to contribute to this learning; however, the most effective ways ...
- articleFebruary 2012
ECG arrhythmia recognition via a neuro-SVM-KNN hybrid classifier with virtual QRS image-based geometrical features
Expert Systems with Applications: An International Journal (EXWA), Volume 39, Issue 2Pages 2047–2058https://doi.org/10.1016/j.eswa.2011.08.025In this study, a new supervised noise-artifact-robust heart arrhythmia fusion classification solution, is introduced. Proposed method consists of structurally diverse classifiers with a new QRS complex geometrical feature extraction technique. Toward ...
- ArticleNovember 2010
Study on the Enterprise's Technology Innovation Strategy Based on VE Theory
ICIII '10: Proceedings of the 2010 3rd International Conference on Information Management, Innovation Management and Industrial Engineering - Volume 01Pages 17–22https://doi.org/10.1109/ICIII.2010.10Study on the enterprise’s technology innovation from the perspective of VE is to consider innovation as an activity or a process, and the purpose of analysis is to make a choice of the innovation strategy by functions and life-cycle cost analysis. ...
- articleSeptember 2009
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies (IJHC), Volume 67, Issue 9Pages 787–799https://doi.org/10.1016/j.ijhcs.2009.05.003Human movement in virtual environments (VEs) is a largely unstudied area, and there are no well-established methods of measuring it in VEs. Consequently, it is unclear how movement affects the experiential side of VEs. We introduce a novel method of ...
- research-articleMarch 2008
Visualization of surface movement data using TIN-based temporal modeling approach
ACST '08: Proceedings of the Fourth IASTED International Conference on Advances in Computer Science and TechnologyPages 339–343The research area of spatiotemporal visualization has received much attention over the past decade considering that visualization is very much needed for dealing with large and complex spatiotemporal datasets. In this paper we present the visualization ...
- research-articleApril 2007
Seamless interconnection of distributed virtual worlds
SCCG '07: Proceedings of the 23rd Spring Conference on Computer GraphicsPages 225–231https://doi.org/10.1145/2614348.2614380Multi-user virtual environments implemented across the web allow many users to interact with the virtual world and each other in. The current standard for embedding virtual worlds in the Internet, VRML 2.0, provides links between these worlds, but it ...
- articleApril 2006
Collaboration mechanisms in SME context: a case study in the footwear sector
International Journal of Networking and Virtual Organisations (IJNVO), Volume 3, Issue 2Pages 172–184https://doi.org/10.1504/IJNVO.2006.009533This paper describes a case study and proposes two different services implemented in an Italian footwear district to support shoe producers in managing automatically their temporary partnerships with suppliers and customers through ICT applications. The ...
- articleMay 2005
Collaborative business and data privacy: Toward a cyber-control?
Computers in Industry (CIIN), Volume 56, Issue 4Pages 361–370https://doi.org/10.1016/j.compind.2005.01.004The pervasive use of communication and information technologies can be seen as a driving force to develop distributed organisations. As far as collaborative business is concerned, short-term e-collaboration can be developed. In this case, security ...
- ArticleMarch 1997
Evaluation of the effects of frame time variation on VR task performance
VRAIS '97: Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)Page 38We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical for current ...