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Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions

Published: 21 June 2014 Publication History

Abstract

People worldwide are increasingly acquiring virtual possessions. While virtual possessions have become ubiquitous, little work exists on how people value them, and how their experiences of them differ from material possessions. In this paper, we reflect on and synthesize findings from five studies we conducted over the past five years that investigated people's perceptions of and practices with virtual possessions. Through the higher-level perspective we adopt, we propose three thematic qualities that help characterize people's experiences with virtual possessions, as compared to their material things: placelessness, spacelessness, and formlessness. We draw on these proposed qualities as lenses to help frame future research and practice opportunities for better supporting value construction activities with virtual possessions.

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Cited By

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  • (2024)“Shared Online, Made People Envious, Felt Good”International Journal of Social Media and Online Communities10.4018/IJSMOC.34158716:1(1-19)Online publication date: 26-Mar-2024
  • (2024)A Token Gesture: Non-Transferable NFTs, Digital Possessions and Ownership DesignProceedings of the ACM on Human-Computer Interaction10.1145/36373028:CSCW1(1-29)Online publication date: 26-Apr-2024
  • (2024)On the Design of Quologue: Uncovering Opportunities and Challenges with Generative AI as a Resource for Creating a Self-Morphing E-book Metadata ArchiveExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650909(1-16)Online publication date: 11-May-2024
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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 21 June 2014

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    Author Tags

    1. digital archives
    2. interaction design
    3. interactive systems design
    4. theory
    5. virtual possessions

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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

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    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)“Shared Online, Made People Envious, Felt Good”International Journal of Social Media and Online Communities10.4018/IJSMOC.34158716:1(1-19)Online publication date: 26-Mar-2024
    • (2024)A Token Gesture: Non-Transferable NFTs, Digital Possessions and Ownership DesignProceedings of the ACM on Human-Computer Interaction10.1145/36373028:CSCW1(1-29)Online publication date: 26-Apr-2024
    • (2024)On the Design of Quologue: Uncovering Opportunities and Challenges with Generative AI as a Resource for Creating a Self-Morphing E-book Metadata ArchiveExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650909(1-16)Online publication date: 11-May-2024
    • (2024)Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642695(1-17)Online publication date: 11-May-2024
    • (2024)Remembering through Sound: Co-creating Sound-based Mementos together with People with BlindnessProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641940(1-19)Online publication date: 11-May-2024
    • (2024)Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologiesVirtual Reality10.1007/s10055-023-00905-w28:1Online publication date: 13-Jan-2024
    • (2023)Beyond Looking Back: Designing Interactive Technology Together to Support Blind People's Experience of ReminiscenceCompanion Publication of the 2023 ACM Designing Interactive Systems Conference10.1145/3563703.3593068(7-11)Online publication date: 10-Jul-2023
    • (2023)Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid GiftsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596103(1047-1059)Online publication date: 10-Jul-2023
    • (2023)Creating Design Resources to Scaffold the Ideation of AI ConceptsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596058(2326-2346)Online publication date: 10-Jul-2023
    • (2023)PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present MomentProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596020(1015-1031)Online publication date: 10-Jul-2023
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