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Weaving computing into all middle school disciplines

Published: 21 June 2014 Publication History

Abstract

In order to get students interested in computing, we teach middle school teachers of different disciplines programming with Alice and work with them on integrating computing into their discipline. Alice provides an interface for novices to create animations easily and quickly, which is attractive to and fun for students. We have been developing Alice curriculum materials for integrating computing into middle school disciplines for six years. Although our target audience is middle school, our materials are used by teachers from elementary school to introductory college level. This paper describes our newest curriculum materials for several disciplines developed by both us and our teachers. Our newest curriculum materials include tutorials, sample projects, and challenges, which are projects with missing pieces. We also discuss our recent outreach efforts with middle school students.

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Cited By

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  • (2023)Integrating Computer Science into Middle School Curricula Through Storytelling: A Lesson Plan on Beaded Bags of the Columbia PlateauProceedings of the ACM Conference on Global Computing Education Vol 110.1145/3576882.3617913(50-56)Online publication date: 5-Dec-2023
  • (2021)Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis MethodsEducation Sciences10.3390/educsci1103014211:3(142)Online publication date: 23-Mar-2021
  • (2020)Motivating Future Adventures in Computing by Unmasking Math Behind Movie Special EffectsProceedings of the 51st ACM Technical Symposium on Computer Science Education10.1145/3328778.3366934(275-281)Online publication date: 26-Feb-2020
  • Show More Cited By

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cover image ACM Conferences
ITiCSE '14: Proceedings of the 2014 conference on Innovation & technology in computer science education
June 2014
378 pages
ISBN:9781450328333
DOI:10.1145/2591708
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 21 June 2014

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Author Tags

  1. alice
  2. introductory computer science
  3. k-12 education
  4. middle school
  5. virtual worlds

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ITiCSE '14 Paper Acceptance Rate 36 of 164 submissions, 22%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2023)Integrating Computer Science into Middle School Curricula Through Storytelling: A Lesson Plan on Beaded Bags of the Columbia PlateauProceedings of the ACM Conference on Global Computing Education Vol 110.1145/3576882.3617913(50-56)Online publication date: 5-Dec-2023
  • (2021)Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis MethodsEducation Sciences10.3390/educsci1103014211:3(142)Online publication date: 23-Mar-2021
  • (2020)Motivating Future Adventures in Computing by Unmasking Math Behind Movie Special EffectsProceedings of the 51st ACM Technical Symposium on Computer Science Education10.1145/3328778.3366934(275-281)Online publication date: 26-Feb-2020
  • (2015)What Does It Take to Do Computer Programming?Proceedings of the 46th ACM Technical Symposium on Computer Science Education10.1145/2676723.2677229(458-463)Online publication date: 24-Feb-2015

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