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User stories don't help users: introducing persona stories

Published: 01 November 2013 Publication History
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References

[1]
Hudson, W. Adopting user-centered design within an Agile process: A conversation. Cutter IT Journal 16, 10 (2003), 5--12; http://www.syntagm.co.uk/design/articles.htm
[2]
Hudson, W. Reduced empathizing skills increase challenges for user-centered design. Proc. CHI 2009 and BCS HCI 2009 Conferences. 2009; http://www.syntagm.co.uk/design/articles.htm
[3]
Polman, E. and Emich, K. J. Decisions for others are more creative than decisions for the self. Personality and Social Psychology Bulletin 37, 4 (2011), 492.
[4]
Nordgren, L. F. and McDonnell, M. H. M. The scope-severity paradox. Social Psychological and Personality Science 2, 1 (2011), 97--102.
[5]
Sears, D. The person-positivity bias. Journal of Personality and Social Psychology 44, 2 (1983), 233--250.
[6]
Hudson, W. User requirements in the 21st century. Agile Record. 2012. 12--16; http://www.syntagm.co.uk/design/articles.htm

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      cover image Interactions
      Interactions  Volume 20, Issue 6
      November + December 2013
      81 pages
      ISSN:1072-5520
      EISSN:1558-3449
      DOI:10.1145/2532360
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 01 November 2013
      Published in INTERACTIONS Volume 20, Issue 6

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      Cited By

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      • (2024)US4USec: A User Story Model for Usable SecurityResearch Challenges in Information Science10.1007/978-3-031-59465-6_16(257-272)Online publication date: 2-May-2024
      • (2023)Transforming Strategic Management Using Agile MethodologiesNew Perspectives and Possibilities in Strategic Management in the 21st Century10.4018/978-1-6684-9261-1.ch018(349-368)Online publication date: 30-Jun-2023
      • (2023)Blitz Innovation Framework — From Innovation to Ecosystem for Software StartupsJournal of Enterprising Culture10.1142/S021849582350008531:03(253-302)Online publication date: 20-Sep-2023
      • (2023)Making ethics practical: User stories as a way of implementing ethical consideration in Software EngineeringInformation and Software Technology10.1016/j.infsof.2023.107379(107379)Online publication date: Nov-2023
      • (2022)Le « traduire » comme paradigme de la pratique du design“Translate” as a Paradigm of Design PracticeAppareil10.4000/appareil.4427Online publication date: 18-Jul-2022
      • (2022)The Blitz Canvas: A Business Model Innovation Framework for Software StartupsSystems10.3390/systems1003005810:3(58)Online publication date: 26-Apr-2022
      • (2022)Assessing user stories: the influence of template differences and gender-related problem-solving stylesRequirements Engineering10.1007/s00766-022-00389-127:4(521-544)Online publication date: 1-Dec-2022
      • (2021)A Systematic Mapping Study on Integration Proposals of the Personas Technique in Agile MethodologiesSensors10.3390/s2118629821:18(6298)Online publication date: 20-Sep-2021
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      • (2021)Understanding Users Through Three Types of PersonasHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85616-8_20(330-348)Online publication date: 30-Aug-2021
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