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Interaction design research with adolescents: methodological challenges and best practices

Published: 24 June 2013 Publication History

Abstract

Adolescents represent nearly one-fifth of the planet's population, yet the interaction design literature offers little guidance on the unique needs, opportunities, and challenges of designing for this age group. In this paper, we provide guidance on interaction design with adolescents, grounded in methodological and behavioral sciences literature. We clarify what adolescence is and what the needs of adolescents are with respect to their cognitive, emotional, social, and physical changes. We present and discuss common pitfalls that can occur in research and design projects involving adolescent populations. We single out of video data gathering methods as a particularly apropos approach to understanding teen populations and offer up an overview our own approach to videography, called 'mobile video collage'. We conclude with a call to the field of interaction design and children to better understand the unique position, needs and values of adolescents.

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    cover image ACM Conferences
    IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
    June 2013
    687 pages
    ISBN:9781450319188
    DOI:10.1145/2485760
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 24 June 2013

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    Author Tags

    1. adolescents
    2. interaction design
    3. research methods

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    • The New School
    • ACM
    • Sesame Workshop
    IDC '13: Interaction Design and Children 2013
    June 24 - 27, 2013
    New York, New York, USA

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    • (2024)From Ideas to Impact: Cracking the Code for Effectively Engaging Teens in Long-Term Online Safety ResearchExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650765(1-7)Online publication date: 11-May-2024
    • (2024)A Case Study on Facilitating a Long-Term Youth Advisory Board to Involve Youth in Adolescent Online Safety ResearchExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637121(1-8)Online publication date: 11-May-2024
    • (2024)Tricky vs. Transparent: Towards an Ecologically Valid and Safe Approach for Evaluating Online Safety Nudges for TeensProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642313(1-20)Online publication date: 11-May-2024
    • (2024)“I could become a white hat hacker ” or “At least I am creative”, Children’s technology protagonist identities and their evolution during a critical design and making projectInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.100667(100667)Online publication date: Jun-2024
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    • (2023)Teens on Tech: Using an Asynchronous Remote Community to Explore Adolescents' Online Safety PerspectivesCompanion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing10.1145/3584931.3606967(45-49)Online publication date: 14-Oct-2023
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    • (2023)Putting the Self in Self-Tracking: The Value of a Co-Designed ‘How Might You’ Self-Tracking Guide for TeenagersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580938(1-16)Online publication date: 19-Apr-2023
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