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Motion-capture-based avatar control framework in third-person view virtual environments

Published: 14 June 2006 Publication History

Abstract

This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full body motion of an avatar in virtual environments. In addition, using a third-person view, in which the user watches himself as an avatar on the screen, the user can sense his own movements and interactions with other characters and objects visually. However, there are still a few fundamental problems. First, it is difficult to realize physical interactions from the environment to the avatar. Second, it is also difficult for the user to walk around virtual environments because the motion capture area is very small compared to the virtual environments. This paper proposes a novel framework to solve these problems. We propose a tracking control framework in which the avatar is controlled so as to track input motion from a motion capture device as well as system generated motion. When an impact is applied to the avatar, the system finds an appropriate reactive motion and controls the weights of two tracking controllers in order to realize realistic and also controllable reactions. In addition, when the user walks in position, the system generates a walking motion for the controller to track. The walking speed and turn angle are also controlled through the user's walking gestures. Using our framework, the system generates seamless transitions between user controlled motions and system generated motions. In this paper, we also introduce a prototype application including a simplified optical motion capture system.

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Cited By

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  • (2024)Big Movements or Small Motions: Controlling Digital Avatars with Single-Camera Motion CaptureDesign, User Experience, and Usability10.1007/978-3-031-61356-2_9(130-148)Online publication date: 2-Jun-2024
  • (2020)Fast identification of a human skeleton-marker model for motion capture system using stochastic gradient descent method2020 8th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)10.1109/BioRob49111.2020.9224442(181-186)Online publication date: Nov-2020
  • (2020)Toward on-line fitting of a human skeleton-marker model for accurate motion tracking2020 8th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)10.1109/BioRob49111.2020.9224366(212-217)Online publication date: Nov-2020
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cover image ACM Conferences
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
June 2006
572 pages
ISBN:1595933808
DOI:10.1145/1178823
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 June 2006

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Author Tags

  1. avatar
  2. interface
  3. motion capture
  4. motion control
  5. virtual reality

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Cited By

View all
  • (2024)Big Movements or Small Motions: Controlling Digital Avatars with Single-Camera Motion CaptureDesign, User Experience, and Usability10.1007/978-3-031-61356-2_9(130-148)Online publication date: 2-Jun-2024
  • (2020)Fast identification of a human skeleton-marker model for motion capture system using stochastic gradient descent method2020 8th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)10.1109/BioRob49111.2020.9224442(181-186)Online publication date: Nov-2020
  • (2020)Toward on-line fitting of a human skeleton-marker model for accurate motion tracking2020 8th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)10.1109/BioRob49111.2020.9224366(212-217)Online publication date: Nov-2020
  • (2017)Motion Capture and Retargeting of Fish by Monocular Camera2017 International Conference on Cyberworlds (CW)10.1109/CW.2017.16(80-87)Online publication date: Sep-2017
  • (2016)Character motion synthesis by principal component analysis and motion control interface by handsComputer Animation and Virtual Worlds10.1002/cav.167327:6(532-545)Online publication date: 1-Nov-2016
  • (2015)Enhancing Spatial Perception and User Experience in Video Games with Volumetric ShadowsComputer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability10.1007/978-3-319-16940-8_5(91-113)Online publication date: 14-Apr-2015
  • (2014)Character motion control by hands and principal component analysisProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/2670473.2670476(171-179)Online publication date: 30-Nov-2014
  • (2014)Online-Gym: A 3D Virtual Gymnasium Using Kinect InteractionProcedia Technology10.1016/j.protcy.2014.02.01713(130-138)Online publication date: 2014
  • (2013)Enhancing spatial perception and user experience in video games with volumetric shadowsProceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration10.1145/2541016.2541035(267-276)Online publication date: 25-Nov-2013
  • (2013)Character motion control interface with hand manipulation inspired by puppet mechanismProceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry10.1145/2534329.2534360(131-138)Online publication date: 17-Nov-2013
  • Show More Cited By

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