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Using subjective and physiological measures to evaluate audience-participating movie experience

Published: 28 May 2008 Publication History

Abstract

In this paper we subjectively and physiologically investigate the effects of the audiences' 3D virtual actor in a movie on their movie experience, using the audience-participating movie DIM as the object of study. In DIM, the photo-realistic 3D virtual actors of audience are constructed by combining current computer graphics (CG) technologies and can act different roles in a pre-rendered CG movie. To facilitate the investigation, we presented three versions of a CG movie to an audience---a Traditional version, its Self-DIM (SDIM) version with the participation of the audience's virtual actor, and its Self-Friend-DIM (SFDIM) version with the co-participation of the audience and his friends' virtual actors. The results show that the participation of audience's 3D virtual actors indeed cause increased subjective sense of presence and engagement, and emotional reaction; moreover, SFDIM performs significantly better than SDIM, due to increased social presence. Interestingly, when watching the three movie versions, subjects experienced not only significantly different galvanic skin response (GSR) changes on average---changing trend over time, and number of fluctuations---but they also experienced phasic GSR increase when watching their own and friends' virtual 3D actors appearing on the movie screen. These results suggest that the participation of the 3D virtual actors in a movie can improve interaction and communication between audience and the movie.

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  • (2020)Applying Machine Learning to Predict Film Daily Audience Data: System and Dataset2020 3rd International Conference on Artificial Intelligence and Big Data (ICAIBD)10.1109/ICAIBD49809.2020.9137462(11-16)Online publication date: May-2020
  • (2018)A Hybrid User Experience Evaluation Method for Mobile GamesIEEE Access10.1109/ACCESS.2018.28594406(49067-49079)Online publication date: 2018
  • (2014)Do we react in the same manner?Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639201(501-510)Online publication date: 26-Oct-2014
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    cover image ACM Conferences
    AVI '08: Proceedings of the working conference on Advanced visual interfaces
    May 2008
    483 pages
    ISBN:9781605581415
    DOI:10.1145/1385569
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 28 May 2008

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    Author Tags

    1. audience experience evaluation
    2. audience-participating movie
    3. physiological measures

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    View all
    • (2020)Applying Machine Learning to Predict Film Daily Audience Data: System and Dataset2020 3rd International Conference on Artificial Intelligence and Big Data (ICAIBD)10.1109/ICAIBD49809.2020.9137462(11-16)Online publication date: May-2020
    • (2018)A Hybrid User Experience Evaluation Method for Mobile GamesIEEE Access10.1109/ACCESS.2018.28594406(49067-49079)Online publication date: 2018
    • (2014)Do we react in the same manner?Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639201(501-510)Online publication date: 26-Oct-2014
    • (2012)Subjective measures of presence and discomfort in viewers of color‐separation‐based stereoscopic cinemaJournal of the Society for Information Display10.1889/JSID17.5.45917:5(459-466)Online publication date: 18-Jun-2012
    • (2011)The affective experience of handling digital fabricsProceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I10.5555/2062780.2062828(427-436)Online publication date: 9-Oct-2011
    • (2011)The Affective Experience of Handling Digital Fabrics: Tactile and Visual Cross-Modal EffectsAffective Computing and Intelligent Interaction10.1007/978-3-642-24600-5_46(427-436)Online publication date: 2011
    • (2010)Users as sensorsProceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments10.1145/1930488.1930497(41-48)Online publication date: 6-Oct-2010

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