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Tangible avatar and tangible earth: a novel interface for astronomy education

Published: 28 April 2007 Publication History

Abstract

The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface consisting of a glove and a physical avatar attached on its surface. Virtual reality graphics of the solar system can be controlled manually with the glove and avatar. Preliminary experiments have indicated the advantages of the proposed tangible user interface for astronomy education.

References

[1]
Ishii, H. and Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, in Proc. Of CHI '97, pp. 234--241.
[2]
Suzuki, H. and Kato, H.: AlgoBlock: a Tangible Programming Language, a Tool for Collaborative Learning." In Proceedings of 4th European Logo Conference, Aug. 1993, Athens Greece, pp. 297--303.
[3]
Tanikawa, T., Ando, M., Wang, Y., Yoshida, K., Yamashita, J., Kuzuoka, H. and Hirose, M.: A case study of museum exhibition: Historical learning in copan ruins of mayan civilization, in Proc. of IEEE VE 2004, pp. 257--258.

Cited By

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  • (2024)A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00100(806-816)Online publication date: 16-Mar-2024
  • (2022)Tangible Globes for Data Visualisation in Augmented RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517715(1-16)Online publication date: 29-Apr-2022
  • (2018)Confronting People's Fears about BatsProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196783(931-943)Online publication date: 8-Jun-2018
  • Show More Cited By

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      cover image ACM Conferences
      CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
      April 2007
      1286 pages
      ISBN:9781595936424
      DOI:10.1145/1240866
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 28 April 2007

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      Author Tags

      1. astronomy education
      2. educational technology
      3. science education
      4. tangible interface
      5. virtual reality

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      CHI EA '07 Paper Acceptance Rate 212 of 582 submissions, 36%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      CHI Conference on Human Factors in Computing Systems
      April 26 - May 1, 2025
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      Cited By

      View all
      • (2024)A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00100(806-816)Online publication date: 16-Mar-2024
      • (2022)Tangible Globes for Data Visualisation in Augmented RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517715(1-16)Online publication date: 29-Apr-2022
      • (2018)Confronting People's Fears about BatsProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196783(931-943)Online publication date: 8-Jun-2018
      • (2017)Learning by Tangible Learning System in Science ClassHuman-Computer Interaction. Interaction Contexts10.1007/978-3-319-58077-7_27(341-352)Online publication date: 14-May-2017
      • (2017)Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied DesignHuman-Computer Interaction. Interaction Contexts10.1007/978-3-319-58077-7_26(331-340)Online publication date: 14-May-2017
      • (2015)OdysseyProceedings of the 7th Indian Conference on Human-Computer Interaction10.1145/2835966.2836284(133-136)Online publication date: 17-Dec-2015
      • (2014)Good Enough Yet? A Preliminary Evaluation of Human-Surrogate InteractionProceedings, Part I, of the 6th International Conference on Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments - Volume 852510.1007/978-3-319-07458-0_23(239-250)Online publication date: 22-Jun-2014
      • (2013)AstroGraspProceedings of the 11th Asia Pacific Conference on Computer Human Interaction10.1145/2525194.2525207(123-128)Online publication date: 24-Sep-2013
      • (2011)Real-World Oriented Mobile Constellation Learning Environment Using Gaze PointingIEICE Transactions on Information and Systems10.1587/transinf.E94.D.763E94-D:4(763-771)Online publication date: 2011
      • (2011)Augmented Reality GoProceedings of the 2011 IEEE17th International Conference on Embedded and Real-Time Computing Systems and Applications - Volume 0110.1109/RTCSA.2011.43(105-114)Online publication date: 28-Aug-2011
      • Show More Cited By

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