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U-director: a decision-theoretic narrative planning architecture for storytelling environments

Published: 08 May 2006 Publication History

Abstract

Recent years have seen significant growth in work on interactive storytelling environments. A key challenge posed by these environments is narrative planning, in which a director agent orchestrates all of the events in a storyworld to create an optimal experience for a user, who is herself an active participant in the unfolding story. To create effective stories, the director agent must cope with the task's inherent uncertainty, including uncertainty about the user's intentions and the absence of a complete theory of narrative. Director agents must be efficient so they can operate in real time. In this paper, we present U-Director, a decision-theoretic narrative planning architecture that dynamically models narrative objectives (e.g., plot progress, narrative flow), storyworld state (e.g., plot focus), and user state (e.g., goals, beliefs) with a dynamic decision network that continually selects storyworld actions to maximize narrative utility on an ongoing basis. The U-DIRECTOR architecture has been implemented in a narrative planner for Crystal Island, an interactive storyworld in which users play the role of a medical detective solving a science mystery. Preliminary evaluations suggest that the U-DIRECTOR architecture satisfies the real-time constraints of interactive environments and creates engaging narrative experiences.

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cover image ACM Conferences
AAMAS '06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
May 2006
1631 pages
ISBN:1595933034
DOI:10.1145/1160633
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 08 May 2006

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  1. interactive narrative
  2. synthetic agents

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Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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Cited By

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  • (2023)A Bayesian Approach to Risk-Based Autonomy, with Applications to Contact-Based Drone InspectionsJournal of Intelligent and Robotic Systems10.1007/s10846-023-01934-y109:2Online publication date: 26-Sep-2023
  • (2019)Player interaction in narrative gamesProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337730(1-9)Online publication date: 26-Aug-2019
  • (2019)Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental StudyInteractive Storytelling10.1007/978-3-030-33894-7_40(379-388)Online publication date: 22-Oct-2019
  • (2019)Designing and Developing Interactive Narratives for Collaborative Problem-Based LearningInteractive Storytelling10.1007/978-3-030-33894-7_10(86-100)Online publication date: 22-Oct-2019
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