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Toward the holodeck: integrating graphics, sound, character and story

Published: 28 May 2001 Publication History

Abstract

We describe an initial prototype of a holodeck- like environment that we have created for the Mission Rehearsal Exercise Project. The goal of the project is to create an experience learning system where the participants are immersed in an environment where they can encounter the sights, sounds, and circumstances of real-world scenarios. Virtual humans act as characters and coaches in an interactive story with pedagogical goals.

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  • (2022)Interactive Narrative and Story-tellingThe Handbook on Socially Interactive Agents10.1145/3563659.3563674(463-492)Online publication date: 27-Oct-2022
  • (2022)MENTA: how to balance authorial intention and user agency in virtual environments2022 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT)10.1109/WI-IAT55865.2022.00033(174-182)Online publication date: Nov-2022
  • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
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cover image ACM Conferences
AGENTS '01: Proceedings of the fifth international conference on Autonomous agents
May 2001
662 pages
ISBN:158113326X
DOI:10.1145/375735
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 May 2001

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AGENTS01
AGENTS01: Autonomous Agents 2001
Quebec, Montreal, Canada

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AGENTS '01 Paper Acceptance Rate 66 of 248 submissions, 27%;
Overall Acceptance Rate 182 of 599 submissions, 30%

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Cited By

View all
  • (2022)Interactive Narrative and Story-tellingThe Handbook on Socially Interactive Agents10.1145/3563659.3563674(463-492)Online publication date: 27-Oct-2022
  • (2022)MENTA: how to balance authorial intention and user agency in virtual environments2022 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT)10.1109/WI-IAT55865.2022.00033(174-182)Online publication date: Nov-2022
  • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
  • (2020)Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling systemUser Modeling and User-Adapted Interaction10.1007/s11257-020-09262-830:3(607-607)Online publication date: 1-Jul-2020
  • (2019)Supporting and challenging learners through pedagogical agents: Addressing ethical issues through designing for valuesBritish Journal of Educational Technology10.1111/bjet.1286350:6(2885-2901)Online publication date: 22-Jul-2019
  • (2019)“All Right, Mr. DeMille, I’m Ready for My Closeup:” Adding Meaning to User Actions from Video for Immersive Analytics2019 IEEE Workshop on Machine Learning from User Interaction for Visualization and Analytics (MLUI)10.1109/MLUI52769.2019.10075557(1-10)Online publication date: 20-Oct-2019
  • (2018)Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training ScenarioIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265311724:2(1063-1076)Online publication date: 1-Feb-2018
  • (2017)Using Virtual Narratives to Explore Children's Story UnderstandingProceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems10.5555/3091125.3091236(773-781)Online publication date: 8-May-2017
  • (2016)A Historical Review of Creative TechnologiesCreative Technologies for Multidisciplinary Applications10.4018/978-1-5225-0016-2.ch001(1-24)Online publication date: 2016
  • (2016)Planning Technologies for Interactive StorytellingHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_71-1(1-21)Online publication date: 18-Feb-2016
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