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On the importance of dialogue with industry about software engineering education

Published: 20 May 2006 Publication History

Abstract

This paper is based on the experience gained in several iterations of software engineering courses held by the authors both at universities and in industry. The paper provides some reflections and lessons learned that can be used for designing or reflecting about software engineering education. The main contribution is the definition of five possible roles that industry can play in software engineering education from the point of view of the university teacher.

References

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Rudolf Andersen, Reidar Conradi, John Krogstie, Guttorm Sindre, and Arne Solvberg. Project Courses at the NTH: 20 years of Experience. In J. L. Diaz-Herrera (ed.): "7th Conference on Software Engineering Education (CSEE'7)", pages 177--188, San Antonio, USA, 5-7 Jan. 1994. Springer Verlag LNCS 750.
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D. Bagert, T. Hilburn, G. Hislop, M. Lutz, M. McCracken, and S. Mengel. Guidelines for software engineering education, 1999.
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Izak Benbasat and Robert W. Zmud. Empirical research in information systems: the practice of relevance. MIS Q., 23(1):3--16, 1999.
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Lisa J. Burnell, John W. Priest, and John R. Durrett. Teaching Distributed Multidisciplinary Software Development. IEEE Softw., 19(5):86--93, 2002.
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Jeffrey Carver, Maria Letizia Jaccheri, Sandro Morasca, and Forrest Shull. Issues in using students in empirical studies in software engineering education. In IEEE METRICS, pages 239--, 2003.
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Richard Conn. Developing Software Engineers at the C-130J Software Factory. IEEE Softw., 19(5):25--29, 2002.
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M. Letizia Jaccheri. Software quality and software process improvement course based on interaction with the local software industry. Computer Applications in Engineering Education, 9(4):265--272, 2001.
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Timothy C. Lethbridge. The Relevance of Software Education: A survey and some Recommendations. Annals of Software Engineering, 6:91--110, 1998.
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David A. Umphress, T. Dean Hendrix, and James H. Cross II. Software Process in the Classroom: The Capstone Project Experience. IEEE Software, 19(5):78--85, 2002.

Cited By

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  • (2022)An alumni-based collaborative model to strengthen academia and industry partnership: The current challenges and strengthsEducation and Information Technologies10.1007/s10639-022-11276-128:2(2263-2289)Online publication date: 15-Aug-2022
  • (2021)Development of an Educational Application for Software Engineering LearningComputers10.3390/computers1009010610:9(106)Online publication date: 25-Aug-2021
  • (2020)Leveraging Existing Knowledge to Match Industry ExpectationsHandbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom10.4018/978-1-7998-0238-9.ch003(32-48)Online publication date: 2020
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cover image ACM Conferences
SSEE '06: Proceedings of the 2006 international workshop on Summit on software engineering education
May 2006
38 pages
ISBN:1595934073
DOI:10.1145/1137842
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 May 2006

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  1. software industry
  2. software professionals

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Cited By

View all
  • (2022)An alumni-based collaborative model to strengthen academia and industry partnership: The current challenges and strengthsEducation and Information Technologies10.1007/s10639-022-11276-128:2(2263-2289)Online publication date: 15-Aug-2022
  • (2021)Development of an Educational Application for Software Engineering LearningComputers10.3390/computers1009010610:9(106)Online publication date: 25-Aug-2021
  • (2020)Leveraging Existing Knowledge to Match Industry ExpectationsHandbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom10.4018/978-1-7998-0238-9.ch003(32-48)Online publication date: 2020
  • (2020)Involving IT professionals in Scrum student teams: An empirical study on the impact of students’ learning2020 IEEE Frontiers in Education Conference (FIE)10.1109/FIE44824.2020.9274190(1-9)Online publication date: 21-Oct-2020
  • (2019)Practicum-Based Approach to Bridge Between Information-Systems Industry Expectations and Graduates QualificationsPre-Service and In-Service Teacher Education10.4018/978-1-5225-7305-0.ch062(1346-1361)Online publication date: 2019
  • (2017)Practicum-Based Approach to Bridge Between Information-Systems Industry Expectations and Graduates QualificationsInternational Journal of Information and Communication Technology Education10.4018/IJICTE.201707010613:3(73-87)Online publication date: 1-Jul-2017
  • (2015)Combining education, industry, and empirical studies in Software EngineeringProceedings of the 2015 European Conference on Software Architecture Workshops10.1145/2797433.2797472(1-5)Online publication date: 7-Sep-2015
  • (2011)Simulating the software engineering interview process using a decision-based serious computer gameProceedings of the 2011 16th International Conference on Computer Games10.1109/CGAMES.2011.6000345(235-239)Online publication date: 27-Jul-2011
  • (2010)Learning software engineering basic concepts using a five-phase game2010 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2010.5673327(S2D-1-S2D-6)Online publication date: Oct-2010
  • (2009)Industry Academia CollaborationProceedings of the 2009 22nd Conference on Software Engineering Education and Training10.1109/CSEET.2009.22(117-121)Online publication date: 17-Feb-2009
  • Show More Cited By

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