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PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels

Published: 01 August 2004 Publication History

Abstract

Three-dimensional datasets (voxel datasets), generated by different types of sensing or computer simulations, are quickly becoming crucial to various disciplines - from biomedicine to geophysics. Phoxel-Space is an interface that enables the exploration of these datasets through physical materials. It aims at overcoming the limitations of traditional planar displays by allowing users to intuitively navigate and understand complex 3-dimensional datasets. The system works by allowing the user to manipulate a freeform geometry whose surface intersects a voxel dataset. The intersected voxel values are projected back onto the surface of the physical material to reveal a non-planar section of the dataset. The paper describes how the interface can be used as a representational aid in several example application domains, overcoming many limitations of conventional planar displays.

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cover image ACM Conferences
DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
August 2004
390 pages
ISBN:1581137877
DOI:10.1145/1013115
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 August 2004

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Author Tags

  1. 3D laser scanner
  2. anatomy
  3. archeology
  4. augmented reality
  5. biomedicine
  6. computational fluid dynamics (CFD)
  7. earth and atmospheric sciences
  8. geophysics
  9. input design and strategies
  10. medical information systems
  11. spatial understanding
  12. tangible user interface
  13. virtual reality
  14. voxel

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DIS04
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DIS04: Designing Interactive Systems 2004
August 1 - 4, 2004
MA, Cambridge, USA

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Cited By

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  • (2021)Attribute Spaces: Supporting Design Space Exploration in Virtual RealityProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485290(1-11)Online publication date: 9-Nov-2021
  • (2021)The State of the Art of Spatial Interfaces for 3D VisualizationComputer Graphics Forum10.1111/cgf.1418940:1(293-326)Online publication date: 6-Jan-2021
  • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
  • (2018)IntroductionTangible Modeling with Open Source GIS10.1007/978-3-319-89303-7_1(1-22)Online publication date: 12-May-2018
  • (2014)Analysing engaging experiences with a tangible 3D tabletopProceedings of the 11th Conference on Advances in Computer Entertainment Technology10.1145/2663806.2663831(1-10)Online publication date: 11-Nov-2014
  • (2013)SublimateProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466191(1441-1450)Online publication date: 27-Apr-2013
  • (2012)Tangible User InterfacesHuman–Computer Interaction Handbook10.1201/b11963-25(465-490)Online publication date: 14-May-2012
  • (2011)WYSIWYFProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979140(1333-1342)Online publication date: 7-May-2011
  • (2009)WetpaintProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1518701.1518789(571-574)Online publication date: 4-Apr-2009
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