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Installation to teach energy conservation to kids through tangible objects in an outdoor environment

Published: 27 December 2010 Publication History

Abstract

This paper presents a design case of an interactive installation in a contextual outdoor environment for helping kids learn about how to save energy in their day to day life activities. Playful Interaction, physical movement and manipulation of tangible objects were combined to create a playful learning experience linked to their daily behaviors. By eliminating traditional input devices like buttons and mouse, the underlying technology was made as invisible as possible to ensure an engaging and curiosity-arousing experience.

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Bright Future Card game. Applied Materials. Available at http://brightfuture.appliedmaterials.com/game
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Zhihui Zhang, Paul Shrubsole & Maddy Janse, Learning environmental factors through playful interaction. Proceedings of the 9th International Conference on Interaction Design and Children. Barcelona, Spain, 2010.
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Natuurlijk energie. Available at http://www.natuurlijkenergie.nl/home.html
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Berlyne, D. E. Conflict, Arousal, and Curiosity. McGraw-Hill, New York, NY, 1960.
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Malone, T. W., & Lepper, M. R. Making Learning Fun: A Taxonomy of Intrinsic Motivations for Learning, in: Snow, R. E. & Farr, M. J. (Eds.) Aptitude, Learning and Instruction. Volume 3: Conative and Affective Process Analyses. Lawrence Erlbaum Associates, Hillsdale NJ, 1987, 223--253.
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Schaller, D. (2006). What Makes a Learning Game? Available at http://www.eduweb.com/schallergames.pdf
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Marshall, P. Do tangible interfaces enhance learning? In Proc. of the 1st international Conference on Tangible and Embedded interaction (Baton Rouge LA, 2007), ACM Press, 163--170.
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Antle, A. N., Motamedi, N. and Xie, L. 2008. Are Tangibles More Fun? Proceedings on Tangible and embedded interaction. Bonn, Germany.
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Cited By

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  • (2022)Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3507656(1-15)Online publication date: 29-Apr-2022

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IITM '10: Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
December 2010
355 pages
ISBN:9781450304085
DOI:10.1145/1963564
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 December 2010

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Author Tags

  1. RFID
  2. children
  3. collaboration
  4. educational games
  5. interaction design
  6. interactive environments
  7. learning
  8. meaningful play
  9. physical interaction
  10. tangible user interfaces

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Cited By

View all
  • (2022)Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3507656(1-15)Online publication date: 29-Apr-2022

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