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Learning environmental factors through playful interaction

Published: 09 June 2010 Publication History

Abstract

In this paper we describe the design of an educational game for learning about energy and the environment using an interactive board called TagTiles. Learning activities, manipulation of tangible objects and the use of physical activity were combined as elementary components to develop a playful and engaging learning environment in which 8 to 10 year old children could learn independently, whilst also linking these learning activities to their daily behaviors. A contextual environment, RFID tagged cubes, kinetic energy generator, randomization function, and RFID tagged cards were used as basic building blocks for the game environment. The final game was evaluated in a classroom.

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Cited By

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  • (2023)Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style playBehaviour & Information Technology10.1080/0144929X.2023.222174743:8(1554-1579)Online publication date: 19-Jun-2023
  • (2023)The role of CCI in supporting children’s engagement with environmental sustainability at a time of climate crisisInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060538(100605)Online publication date: Dec-2023
  • (2018)Evaluation of a Persuasive Digital Literacy Game for ChildrenExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3180307(1-6)Online publication date: 20-Apr-2018
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cover image ACM Other conferences
IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
June 2010
389 pages
ISBN:9781605589510
DOI:10.1145/1810543
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Spanish Ministry of Education and Science

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 June 2010

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Author Tags

  1. digital game board
  2. educational game
  3. game design guidelines
  4. physical activity
  5. tangible interface

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2023)Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style playBehaviour & Information Technology10.1080/0144929X.2023.222174743:8(1554-1579)Online publication date: 19-Jun-2023
  • (2023)The role of CCI in supporting children’s engagement with environmental sustainability at a time of climate crisisInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060538(100605)Online publication date: Dec-2023
  • (2018)Evaluation of a Persuasive Digital Literacy Game for ChildrenExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3180307(1-6)Online publication date: 20-Apr-2018
  • (2017)Reducing children’s psychological distance from climate change via eco-feedback technologiesInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2017.05.00213(19-28)Online publication date: Jul-2017
  • (2017)Digital card games in educationComputers & Education10.1016/j.compedu.2017.02.011109:C(122-161)Online publication date: 1-Jun-2017
  • (2017)Understanding teachers' routines to inform classroom technology designEducation and Information Technologies10.1007/s10639-016-9494-922:4(1347-1376)Online publication date: 1-Jul-2017
  • (2014)EnergyBugsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557225(1039-1048)Online publication date: 26-Apr-2014
  • (2014)Ghost hunterProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2540930.2540964(267-274)Online publication date: 16-Feb-2014
  • (2013)Creative and innovative e‐learning using interactive storytellingInternational Journal of Pervasive Computing and Communications10.1108/IJPCC-07-2013-00169:3(209-226)Online publication date: 30-Aug-2013
  • (2012)Tangible user interfaces for learningInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2012.0515784:3/4(139-155)Online publication date: 1-Jan-2012
  • Show More Cited By

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