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The challenge of designing scientific discovery games

Published: 19 June 2010 Publication History

Abstract

Incorporating the individual and collective problem solving skills of non-experts into the scientific discovery process could potentially accelerate the advancement of science. This paper discusses the design process used for Foldit, a multiplayer online biochemistry game that presents players with computationally difficult protein folding problems in the form of puzzles, allowing ordinary players to gain expertise and help solve these problems. The principle challenge of designing such scientific discovery games is harnessing the enormous collective problem-solving potential of the game playing population, who have not been previously introduced to the specific problem, or, often, the entire scientific discipline. To address this challenge, we took an iterative approach to designing the game, incorporating feedback from players and biochemical experts alike. Feedback was gathered both before and after releasing the game, to create the rules, interactions, and visualizations in Foldit that maximize contributions from game players. We present several examples of how this approach guided the game's design, and allowed us to improve both the quality of the gameplay and the application of player problem-solving.

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cover image ACM Other conferences
FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
June 2010
306 pages
ISBN:9781605589374
DOI:10.1145/1822348
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft: Microsoft
  • SASDG: Society for the Advancement of the Study of Digital Games

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Association for Computing Machinery

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Publication History

Published: 19 June 2010

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  • (2024)At the Edge of AIundefinedOnline publication date: 2-Aug-2024
  • (2023)The Use of Games in Citizen Science Based on Findings from the EyeWire User StudyGames and Culture10.1177/15554120231196260Online publication date: 30-Aug-2023
  • (2023)Lessons Learned from Video Game Players Sorting GenomesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582472(1-11)Online publication date: 12-Apr-2023
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  • (2022)Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection GamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502025(1-14)Online publication date: 29-Apr-2022
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