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Digital Games Target Social Change

Published: 01 January 2008 Publication History

Abstract

The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. However, given the cost of creating a digital game—which can creep past $10 million in some cases—and the as-yet-to-appear killer app, the possibilities remain dogged by challenges.

Cited By

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  • (2019)Evaluating Social Change GamesInternational Journal of Game-Based Learning10.4018/IJGBL.20191001039:4(31-44)Online publication date: 1-Oct-2019
  • (2019)Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-CreationExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356254(349-356)Online publication date: 17-Oct-2019
  • (2010)The challenge of designing scientific discovery gamesProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822354(40-47)Online publication date: 19-Jun-2010

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Information & Contributors

Information

Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 28, Issue 1
January 2008
74 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 January 2008

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  1. digital games
  2. serious games

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Cited By

View all
  • (2019)Evaluating Social Change GamesInternational Journal of Game-Based Learning10.4018/IJGBL.20191001039:4(31-44)Online publication date: 1-Oct-2019
  • (2019)Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-CreationExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356254(349-356)Online publication date: 17-Oct-2019
  • (2010)The challenge of designing scientific discovery gamesProceedings of the Fifth International Conference on the Foundations of Digital Games10.1145/1822348.1822354(40-47)Online publication date: 19-Jun-2010

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