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My Green Pet: a current-based interactive plant for children

Published: 09 June 2010 Publication History

Abstract

The difficulty that children have in perceiving plants as living entities has been verified by several studies. As an initial attempt to address this issue, we propose "My Green Pet", an interactive plant for children. Through this, children enjoy human-like interactions with the plant and also perceive that this particular plant is living. This is achieved by personifying a regular plant by giving it human feelings and emotions, such as pain, joy, laughter, etc. The interactive plant is implemented over a current-based framework, which enables it to recognize multiple gestures and give audio and visual feedback to the user. The effectiveness of the interactive plant on the conception of plants on children was studied with a simple user test. We observed the children interacting with "My Green Pet" and noticed interactions resembling those between people. We also noticed the children being increasingly curious about the plant, resulting in spending more time with "My Green Pet". A straight-forward questionnaire done by children revealed that the children's perception of life in plants greatly differed after showing "My Green Pet".

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Park, S., Oh, S., Hahn, M., Emoti-pot: The Interaction Design of an Affective Flowerpot. Proc. Advances in Computer Entertainment Technology, 2008.
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Piaget, J., The Child's Conception of the World. New York: Harcourt, Brace and Co., 1929.
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Richards, D., Siegler, R., Children's Understandings of the Attributes of Life. Journal of Experimental Child Psychology, Academic Press, 1986.
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Umaschi, M. Soft toys with computer hearts: building personal storytelling environments. In CHI '97 Extended Abstracts on Human Factors in Computing Systems: Looking To the Future. ACM, 1997.
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  • (2024)Leaf your Chair Behind – Calm Persuasion for Frequent Sitting Breaks Among Office-WorkersProceedings of Mensch und Computer 202410.1145/3670653.3670681(111-128)Online publication date: 1-Sep-2024
  • (2024)The more-than-human turn in human-plant interaction designInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103128181:COnline publication date: 1-Jan-2024
  • (2023)Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable BehaviorProceedings of Mensch und Computer 202310.1145/3603555.3608544(454-459)Online publication date: 3-Sep-2023
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    IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
    June 2010
    389 pages
    ISBN:9781605589510
    DOI:10.1145/1810543
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Spanish Ministry of Education and Science

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 June 2010

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    Author Tags

    1. children
    2. current-based
    3. interaction
    4. interface
    5. plant

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    View all
    • (2024)Leaf your Chair Behind – Calm Persuasion for Frequent Sitting Breaks Among Office-WorkersProceedings of Mensch und Computer 202410.1145/3670653.3670681(111-128)Online publication date: 1-Sep-2024
    • (2024)The more-than-human turn in human-plant interaction designInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103128181:COnline publication date: 1-Jan-2024
    • (2023)Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable BehaviorProceedings of Mensch und Computer 202310.1145/3603555.3608544(454-459)Online publication date: 3-Sep-2023
    • (2023)Engaging with Nature through Technology: A Scoping Review of HCI ResearchProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581534(1-18)Online publication date: 19-Apr-2023
    • (2022)Patterns and Opportunities for the Design of Human-Plant InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533555(925-948)Online publication date: 13-Jun-2022
    • (2022)Pudica: A Framework For Designing Augmented Human-Flora InteractionProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519394(40-45)Online publication date: 13-Mar-2022
    • (2022)A Biocentric Perspective on HCI Design Research Involving PlantsACM Transactions on Computer-Human Interaction10.1145/351288729:5(1-37)Online publication date: 20-Oct-2022
    • (2022)The Typology of Plant-Computer Interaction Under the Sustainability Dialogue - Take Plant-Smart Furniture as an ExampleHCI International 2022 Posters10.1007/978-3-031-06388-6_50(375-382)Online publication date: 16-Jun-2022
    • (2021)How Can Digital Education Contribute To A Pedagogy For Environmental Care?Proceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3465190(421-426)Online publication date: 24-Jun-2021
    • (2020)Two in a PodProceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts10.1145/3397617.3398022(241-246)Online publication date: 21-Jun-2020
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