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Development of children's creativity and manual skills within digital game-based learning environment

Published: 01 August 2014 Publication History

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    cover image Journal of Computer Assisted Learning
    Journal of Computer Assisted Learning  Volume 30, Issue 4
    August 2014
    99 pages
    ISSN:0266-4909
    EISSN:1365-2729
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    John Wiley & Sons, Inc.

    United States

    Publication History

    Published: 01 August 2014

    Author Tags

    1. evaluation of CAL systems
    2. improving classroom teaching
    3. interactive
    4. interactive learning environments
    5. pedagogical issues.

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    • (2024)Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive loadEducation and Information Technologies10.1007/s10639-023-12368-229:10(12943-12968)Online publication date: 1-Jul-2024
    • (2022)We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual SignProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517456(1-13)Online publication date: 29-Apr-2022
    • (2018)The dynamic influence of emotions on game-based creativityComputers in Human Behavior10.1016/j.chb.2015.10.03755:PB(817-825)Online publication date: 23-Dec-2018
    • (2017)Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skillsComputers in Human Behavior10.1016/j.chb.2016.10.02067:C(41-48)Online publication date: 1-Feb-2017
    • (2016)Single loop or double loop learningComputers & Education10.1016/j.compedu.2016.07.005102:C(188-201)Online publication date: 1-Nov-2016
    • (2016)The effect of flow experience on player loyalty in mobile game applicationComputers in Human Behavior10.1016/j.chb.2016.05.04963:C(240-248)Online publication date: 1-Oct-2016

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