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AudioBIFS: Describing audio scenes with the MPEG-4 multimedia standard

Published: 01 September 1999 Publication History

Abstract

We present an overview of the AudioBIFS system, part of the Binary Format for Scene Description (BIFS) tool in the MPEG-4 International Standard. AudioBIFS is the tool that integrates the synthetic and natural sound coding functions in MPEG-4. It allows the flexible construction of soundtracks and sound scenes using compressed sound, sound synthesis, streaming audio, interactive and terminal-dependent presentation, three-dimensional (3-D) spatialization, environmental auralization, and dynamic download of custom signal-processing effects algorithms. MPEG-4 sound scenes are based on a model that is a superset of the model in VRML 2.0, and we describe how MPEG-4 is built upon VRML and the new capabilities provided by MPEG-4. We discuss the use of structured audio orchestra language, the MPEG-4 SAOL, for writing downloadable effects, present an example sound scene built with AudioBIFS, and describe the current state of implementations of the standard

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  1. AudioBIFS: Describing audio scenes with the MPEG-4 multimedia standard

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    cover image IEEE Transactions on Multimedia
    IEEE Transactions on Multimedia  Volume 1, Issue 3
    September 1999
    76 pages

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    IEEE Press

    Publication History

    Published: 01 September 1999

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    • (2015)Object-based audio for interactive football broadcastMultimedia Tools and Applications10.1007/s11042-013-1472-274:8(2717-2741)Online publication date: 1-Apr-2015
    • (2012)Extensible sound description in COLLADAProceedings of the 9th international conference on Advances in Computer Entertainment10.1007/978-3-642-34292-9_11(151-166)Online publication date: 3-Nov-2012
    • (2011)Sound in COLLADAProceedings of the 10th international conference on Entertainment Computing10.1007/978-3-642-24500-8_25(235-246)Online publication date: 5-Oct-2011
    • (2004)An MPEG-4 Tool for Composing 3D ScenesIEEE MultiMedia10.1109/MMUL.2004.128904211:2(58-71)Online publication date: 1-Apr-2004
    • (2003)Digital sound synthesis of string instruments with the functional transformation methodSignal Processing10.1016/S0165-1684(03)00083-583:8(1673-1688)Online publication date: 1-Aug-2003
    • (2002)Creating Interactive Virtual Auditory EnvironmentsIEEE Computer Graphics and Applications10.1109/MCG.2002.101669822:4(49-57)Online publication date: 1-Jul-2002
    • (2000)Implementation of aural attributes for simulation of room effects in virtual environmentsProceedings of the eighth ACM international conference on Multimedia10.1145/354384.376349(439-441)Online publication date: 30-Oct-2000

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