Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1007/978-3-642-25289-1_1guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

Research in Interactive Drama Environments, Role-Play and Story-Telling

Published: 28 November 2011 Publication History

Abstract

This paper gives an overview of the UK network RIDERS – Research in Interactive Drama Environments, Role-Play and Story-telling, running for 36 months from September 2011. It discusses the three central themes of RIDERS: theoretical work on the conflict between interactivity and narrative content, problems, issues and tools relating to authoring, and directions in evaluation. It gives a brief overview of the current position in each of these areas and suggests how RIDERS activity might be able to contribute to them. Finally it summarises the overall RIDERS programme of activity.

References

[1]
Adams, E.: Interactive Narratives Revisited: Ten Years of Research - (2005), GDC talk: http://www.designersnotebook.com/Lectures/Interactive_Narratives_Revisit/interactive_narratives_revisit.htm (last visited July 07, 2011)
[2]
Anderson K. and Evans C. The development of the canonical story grammar model and its use in the analysis of beginning reading computer stories Reading Improvement 1996 33 2-15
[3]
Anstey, J.: The Thing Growing (2000), http://bcchang.com/immersive_blog/?p=524 (accessed June 27, 2011)
[4]
Aylett R.S., Vala M., Sequeira P., and Paiva A. Cavazza M. and Donikian S. FearNot! – an emergent narrative approach to virtual dramas for anti-bullying education Virtual Storytelling. Using Virtual Reality Technologies for Storytelling 2007 Heidelberg Springer 202-205
[5]
Aylett R.S. and Louchart S. Cavazza M. and Donikian S. Being There: Participants and Spectators in Interactive Narrative Virtual Storytelling. Using Virtual Reality Technologies for Storytelling 2007 Heidelberg Springer 117-128
[6]
Aylett, R.S., Louchart, S., Tychsen, A., Hitchens, M., Figueiredo, R., Delgado Mata, C.: Managing Emergent Character-Based Narrative. In: Proceedings of INTETAIN 2008 (2008)
[7]
Bates J. Virtual reality, art, and entertainment Presence: The Journal of Teleoperators and Virtual Environments 1992 1 1 133-138
[8]
Benford, S., Crabtree, A., Reeves, R., Flintham, M., Drozd, A., Sheridan, J.G., Dix, A.: The frame of the game: blurring the boundary between fiction and reality in mobile experiences. In: CHI 2006, pp. 427–436. ACM (2006)
[9]
Black J.B. and Wilensky R. An evaluation of story grammars Cognitive Science 1979 3 213-230
[10]
Boal A. The Theatre of the Oppressed 1979 New York Urizen Books
[11]
Bruckman, A.: The Combinatorics of Story-Telling: Mystery Train Interactive. Interactive Cinema Group internal paper, MIT Media Lab (1990), http://mf.media.mit.edu/pubs/techreport/Combinatorics.pdf (accessed September 8, 2011)
[12]
Cavazza, M., Charles, F., Mead, S.J.: Character-based Interactive Storytelling. IEEE Intelligent Systems, Special Issue on AI in Interactive Entertainment, 17–24 (2002)
[13]
Cavazza, M., Lugrin, J.-L., Pizzi, D., Charles, F.: Madame Bovary on the holodeck: immersive interactive storytelling. ACM Multimedia, 651–660 (2007)
[14]
Cavazza M., Champagnat R., and Leonardi R. Iurgel I.A., Zagalo N., and Petta P. The IRIS Network of Excellence: Future Directions in Interactive Storytelling Interactive Storytelling 2009 Heidelberg Springer 8-13
[15]
Crawford, C.: Storytron Interactive Storytelling, Project Website: http://www.storytron.com (accessed July 6, 2011)
[16]
Fischer, J.E., Benford, S.: Inferring player engagement in a pervasive experience. In: Proc. of CHI 2009. ACM Press (2009)
[17]
Forster, E.M.: Aspects of the Novel (1927)
[18]
Hall, L., Jones, S., Hall, M.: Investigating user engagement with synthetic characters. In: Personal, Social and Emotional Virtual Learning Environments, ICALT 2008, Santander, Spain, July 1-5 (2008)
[19]
Hall L., Aylett R.S., and Paiva A. Ruttkay Z., Kipp M., Nijholt A., and Vilhjálmsson H.H. An Immersive Approach to Evaluating Role Play Intelligent Virtual Agents 2009 Heidelberg Springer 498-499
[20]
Hayes-Roth B.R. Trappl R. and Petta P. Acting in Character Creating Personalities for Synthetic Actors 1997 Heidelberg Springer
[21]
Iurgel I. Pan Z., Aylett R.S., Diener H., Jin X., Göbel S., and Li L. Cyranus – An Authoring Tool for Interactive Edutainment Applications Technologies for E-Learning and Digital Entertainment 2006 Heidelberg Springer 577-580
[22]
Kriegel, M., Aylett, R.S.: A mixed initiative authoring environment for emergent narrative domains. In: Proc., AISB Symposia 2007, Univ. Newcastle, pp. 453–456 (April 2007)
[23]
Law, E., Roto, V., Hassenzahl, M., Vermeeren, A., Kort, J.: Understanding, Scoping and Defining User Experience: A Survey Approach. In: Proceedings of Human Factors in Computing Systems Conference, CHI 2009, Boston, MA, USA, April 4-9 (2009)
[24]
Lim M.Y., Aylett R.S., Enz S., Kriegel M., Vannini N., Hall L., and Jones S. Chang M., Kuo R., Kinshuk, Chen G.-D., and Hirose M. Towards Intelligent Computer Assisted Educational Role-Play Learning by Playing. Game-based Education System Design and Development 2009 Heidelberg Springer 208-219
[25]
Louchart S., Aylett R.S., and Dias J. Pelachaud C., Martin J.-C., André E., Chollet G., Karpouzis K., and Pelé D. Double Appraisal for Synthetic Characters Intelligent Virtual Agents 2007 Heidelberg Springer 393-394
[26]
Louchart S., Swartjes I., Kriegel M., and Aylett R.S. Spierling U. and Szilas N. Purposeful Authoring for Emergent Narrative Interactive Storytelling 2008 Heidelberg Springer 273-284
[27]
Loyall, B., Reilly, S., Bates, J., Weyhrauch, P.: System for authoring highly interactive, personality-rich interactive characters. In: Proceedings of the 2004 ACM SIGGRAPH / Eurographics Symposium on Computer Animation (2004)
[28]
Magerko, B., Laird, J.E., Assanie, M., Kerfoot, A., Stokes, D.: AI Characters and Directors for Interactive Computer Games. In: Procedings of the 16th National Innovative Applications of AI Conference (2004)
[29]
Mateas M. A preliminary poetics for interactive drama and games Proceedings of SIGGRAPH 2001, Art Gallery, Art and Culture Papers 2001 New York ACM Press 51-58
[30]
Mateas, M., Stern, A.: Structuring content in the Façade interactive drama architecture. In: Proceedings of Artificial Intelligence and Interactive Digital Entertainment, Marina del Rey (2005)
[31]
McCoy, J., Treanor, M., Samuel, B., Tearse, B., Mateas, M., Wardrip-Fruin, N.: Authoring Game-Based Interactive Narrative using Social Games and Comme il Faut. In: Proc. 4th Int. Conf. & Festival of the Electronic Literature Organization: Archive & Innovate (2010)
[32]
McLuhan M. Understanding Media: The Extensions of Man 1964 1 NY McGraw Hill
[33]
Medler B. and Magerko B. Göbel S., Malkewitz R., and Iurgel I. Scribe: A Tool for Authoring Event Driven Interactive Drama Technologies for Interactive Digital Storytelling and Entertainment 2006 Heidelberg Springer 139-150
[34]
Meehan, J.R.: The Metanovel: Writing Stories by Computer. PhD dissertation, Yale University (1976)
[35]
Murray J. Hamlet on the Holodeck 1998 Cambridge MIT Press
[36]
Orkin, J., Smith, T., Reckman, H., Roy, D.: Semi-Automatic Task Recognition for Interactive Narratives with EAT & RUN. In: Proceedings of the 3rd Intelligent Narrative Technologies Workshop, 5th Int. Conf. on Foundations of Digital Games, FDG (2010)
[37]
Prada R., Machado I., and Paiva A. Gauthier G., VanLehn K., and Frasson C. TEATRIX: Virtual Environment for Story Creation Intelligent Tutoring Systems 2000 Heidelberg Springer 464-473
[38]
Propp, V.: Morphology of the Folktale. University of Texas Press (1968)
[39]
Riedl, M., Michael Young, R.: An intent-driven planner for multi-agent story generation. In: 3rd Int. Conf. on Autonomous Agents and Multi Agent Systems (July 2004)
[40]
Riedl M. and Young R.M. Panayiotopoulos T., Gratch J., Aylett R.S., Ballin D., Olivier P., and Rist T. An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems Intelligent Virtual Agents 2005 Heidelberg Springer 278-291
[41]
Riedl, M.: A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors. In: Proceedings of the Third Workshop on Intelligent Narrative Technologies, Monterey, California (2010)
[42]
Rowe, J., Mott, B., McQuiggan, S., Robinson, J., Lee, S., Lester, J.: Crystal Island: A Narrative-Centered Learning Environment for Eighth Grade Microbiology. In: Workshop on Intelligent Educational Games at the 14th International Conference on Artificial Intelligence in Education, Brighton, U.K, pp. 11–20 (2009)
[43]
Si, M., Marsella, S., Pynadath, D.V.: Thespian Using multi-agent fitting to craft interactive drama. In: Proc. AAMAS 2005 (2005)
[44]
Spierling U. and Iurgel I. Göbel S., Malkewitz R., and Iurgel I. Pre-Conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive Storytelling Technologies for Interactive Digital Storytelling and Entertainment 2006 Heidelberg Springer 193-194
[45]
Swartjes I., Kruizinga E., and Theune M. Spierling U. and Szilas N. Let’s Pretend I Had a Sword Interactive Storytelling 2008 Heidelberg Springer 264-267
[46]
Swartout, W., Hill, R., Gratch, J., Johnson, L., Kyriakakis, C., Labore, C., Lindheim, R., Marsella, S., Miraglia, D., Moore, B., Morie, J., Rickel, J., Thiebaux, M., Tuch, L., Whitney, R., Douglas, J.: Towards the holodeck: integrating graphics, sound, character and story. In: Proc. 5th Int. Conf. on Autonomous Agents (2001)
[47]
Tychsen, A., Hitchens, M., Aylett, R.S., Louchart, S.: Modeling Game Master-based story facilitation in multi-player Role- Playing Games. In: AAAI Spring Symposium Interactive Narrative Technologies II Stanford USA (2009)
[48]
Weallans, A., Louchart, S.: Distributed drama management: integrating levels of narrative responsibility. In: Proceedings, Artificial Intelligence and Simulated Behaviour Symposia AISB 2010 Leicester UK (2010)
[49]
Yannakakis G.N. Learning from Preferences and Selected Multimodal Features of Players Proceedings of the Int. Conf. on Multimodal Interfaces (ICMI 2009) 2009 Cambridge ACM Press

Cited By

View all

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Guide Proceedings
Interactive Storytelling: Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 – 1 December, 2011. Proceedings
Nov 2011
383 pages
ISBN:978-3-642-25288-4
DOI:10.1007/978-3-642-25289-1
  • Editors:
  • Mei Si,
  • David Thue,
  • Elisabeth André,
  • James C. Lester,
  • Theresa Jean Tanenbaum,
  • Veronica Zammitto

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 28 November 2011

Author Tags

  1. Interactive storytelling
  2. Narrative engagement
  3. Authoring
  4. Evaluation

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 13 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Artificial Dreams: Surreal Visual Storytelling as Inquiry Into AI 'Hallucination'Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660685(619-637)Online publication date: 1-Jul-2024
  • (2024)AI Based Story GenerationPattern Recognition10.1007/978-3-031-78128-5_3(32-47)Online publication date: 1-Dec-2024
  • (2023)Envisioning Narrative Intelligence: A Creative Visual Storytelling AnthologyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580744(1-21)Online publication date: 19-Apr-2023
  • (2021)Automatic Story GenerationACM Computing Surveys10.1145/345315654:5(1-38)Online publication date: 25-May-2021
  • (2019)What is Hypertext Authoring?Proceedings of the 30th ACM Conference on Hypertext and Social Media10.1145/3342220.3343653(55-59)Online publication date: 12-Sep-2019
  • (2014)Visualizing interactive narrativesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557296(1895-1904)Online publication date: 26-Apr-2014
  • (2013)I contain multitudesProceedings of the 9th ACM Conference on Creativity & Cognition10.1145/2466627.2466659(337-340)Online publication date: 17-Jun-2013

View Options

View options

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media