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Pervasive Mobile Games --- A New Mindset for Players and Developers

Published: 20 October 2008 Publication History

Abstract

Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices support this by enabling players to choose when and where a game is played. Designing pervasive games can be a challenging task, since it is not only limited to the virtual game world, but designers must consider information flow from the real world into the game world and vice versa. In this paper, we describe a user study with an experimental pervasive multiplayer mobile game. The objective was to understand how the players perceive pervasiveness in the game and what the crucial factors are in the design. Based on the results, we propose initial design guidelines and compare them to other design guidelines for the pervasive games.

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Cited By

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  • (2017)The Pokémon GO ExperienceProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025871(2493-2498)Online publication date: 2-May-2017
  • (2013)Location-Based games in informatics educationProceedings of the 6th international conference on Informatics in Schools: Situation, Evolution, and Perspectives10.1007/978-3-642-36617-8_7(80-90)Online publication date: 26-Feb-2013
  • (2009)Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor netsProceedings of the International Conference on Advances in Computer Entertainment Technology10.1145/1690388.1690418(174-181)Online publication date: 29-Oct-2009
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image Guide Proceedings
Proceedings of the 2nd International Conference on Fun and Games
October 2008
202 pages
ISBN:9783540883210
  • Editors:
  • Panos Markopoulos,
  • Boris Ruyter,
  • Wijnand Ijsselsteijn,
  • Duncan Rowland

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 20 October 2008

Author Tags

  1. Asynchronous gameplay
  2. Context
  3. Design Guidelines
  4. Game Design
  5. Mobile Game
  6. Pervasive Game

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Cited By

View all
  • (2017)The Pokémon GO ExperienceProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025871(2493-2498)Online publication date: 2-May-2017
  • (2013)Location-Based games in informatics educationProceedings of the 6th international conference on Informatics in Schools: Situation, Evolution, and Perspectives10.1007/978-3-642-36617-8_7(80-90)Online publication date: 26-Feb-2013
  • (2009)Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor netsProceedings of the International Conference on Advances in Computer Entertainment Technology10.1145/1690388.1690418(174-181)Online publication date: 29-Oct-2009
  • (2009)Asynchronous gameplay in pervasive multiplayer mobile gamesCHI '09 Extended Abstracts on Human Factors in Computing Systems10.1145/1520340.1520642(4213-4218)Online publication date: 4-Apr-2009

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