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A Metamodel for Immersive Gaming Experiences in Virtual Reality

Published: 23 July 2023 Publication History

Abstract

Due to the increasing adoption of specialized hardware, the development of novel gaming experiences in virtual reality (VR) has gained traction. Despite the popularity that VR has achieved so far, it is still not clear how to address the design of immersion, which is critical for providing meaningful, enjoyable, and engaging experiences in VR video games. Aiming to bridge this gap, in this paper we reviewed the recent literature in this domain and formalized it as a conceptual metamodel for analyzing and designing meaningful gaming experiences in VR. The main dimensions addressed in this metamodel interrelate user, software, and hardware components, explicitly addressing immersion and player involvement. We argue that the proposed metamodel can be useful to both researchers and designers interested in conceiving immersive, innovative, and engaging VR gaming experiences.

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Cited By

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  • (2024)Prototyping a Virtual Reality Therapeutic Video Game to Support the Social Reinsertion of Burned ChildrenHCI in Games10.1007/978-3-031-60695-3_13(191-202)Online publication date: 29-Jun-2024

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Published In

cover image Guide Proceedings
HCI in Games: 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II
Jul 2023
359 pages
ISBN:978-3-031-35978-1
DOI:10.1007/978-3-031-35979-8

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 23 July 2023

Author Tags

  1. Immersion
  2. Involvement
  3. Virtual Reality
  4. Video Games

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View all
  • (2024)Prototyping a Virtual Reality Therapeutic Video Game to Support the Social Reinsertion of Burned ChildrenHCI in Games10.1007/978-3-031-60695-3_13(191-202)Online publication date: 29-Jun-2024

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