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- short-paperNovember 2024
Comparing Subjective Measures of Workload in Video Game Play: Evaluating the Test-Retest Reliability of the VGDS and NASA-TLX
ICMI Companion '24: Companion Proceedings of the 26th International Conference on Multimodal InteractionPages 56–60https://doi.org/10.1145/3686215.3690151The measurement of player engagement has been the concern of academics and industry professionals alike. Specifically, there is interest towards the best way to measure engagement through surveys or questionnaires. Recently, a new tool was published ...
- extended-abstractNovember 2024
Video Game Technologies Applied for Teaching Assembly Language Programming
ICMI '24: Proceedings of the 26th International Conference on Multimodal InteractionPages 617–621https://doi.org/10.1145/3678957.3688622Assembly language programming is an important skill needed in several knowledge areas, such as operating system development, compiler design, high-performance computing, computer architecture design, multimedia acceleration in processors, and many ...
- research-articleOctober 2024
Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction and DIY
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 427–430https://doi.org/10.1145/3665463.3678854Many people with upper limb motor disabilities enjoy playing video games but are often limited to accessible controllers with buttons and switches. My research aims to broaden controller options by exploring wearable technology alternatives. ...
- research-articleSeptember 2024
A Comparative Analysis of Energy Consumption Between Visual Scripting models and C++ in Unreal Engine: Raising Awareness on the importance of Green MDD
MODELS '24: Proceedings of the ACM/IEEE 27th International Conference on Model Driven Engineering Languages and SystemsPages 114–125https://doi.org/10.1145/3640310.3674099Video game engines are used in most modern video games because they simplify and speed up development. In addition, some of the most popular engines, such as Unreal Engine 5 (UE5), also integrate visual scripting tools. Visual scripting in UE5, through ...
- short-paperSeptember 2024
"I may only be able to sit through 30 minutes": Gaming Sickness and Its Impact on Players' Experiences With Games
MuC '24: Proceedings of Mensch und Computer 2024Pages 582–587https://doi.org/10.1145/3670653.3677494Gaming sickness, where players experience dizziness, nausea, or even vomiting while playing video games, is typically viewed through a quantitative lens, limiting our insights into the lived experience of the phenomenon and thus concealing mitigation ...
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- ArticleJune 2024
Meaning in Digital Games: A Mixed Methods Investigation
AbstractUnderstanding what leads to meaningful experiences in digital games can help researchers and practitioners create more meaningful games and other interactive experiences. Literature on meaning is reviewed from the fields of Positive Psychology, ...
- ArticleJune 2024
Improving Requirement Traceability by Leveraging Video Game Simulations in Search-Based Software Engineering
AbstractVideo games pose different challenges during development and maintenance than classic software. For example, common and widespread assets, that are typically created as part of video game development are Non-Player Characters (NPCs). NPCs ...
- ArticleNovember 2023
The Design and Implementation of Biological Evolution as a Video Game Mechanic
AbstractVideo games have the potential to help teach evolutionary biology, but most commercial games misrepresent evolutionary principles by allowing player choice to dictate evolutionary trajectories. Our game studio aims to incorporate scientifically ...
- ArticleNovember 2023
Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom
AbstractIntegration of video games in classroom instruction poses challenges for teachers, including the need for technical and financial resources, support from parents and administrators, concerns about toxic gaming culture, and uncertainty in teaching ...
- ArticleNovember 2023
Leaving the NavMesh: An Ablative Analysis of Deep Reinforcement Learning for Complex Navigation in 3D Virtual Environments
AI 2023: Advances in Artificial IntelligencePages 286–297https://doi.org/10.1007/978-981-99-8391-9_23AbstractExpanding non-player character (NPC) navigation behavior in video games has the potential to induce novel player experiences. Current industry standards represent traversable world geometry by utilizing a Navigation Mesh (NavMesh); however NavMesh ...
- ArticleMarch 2024
Conversational Interactions with NPCs in LLM-Driven Gaming: Guidelines from a Content Analysis of Player Feedback
AbstractThe growing capability and availability of large language models (LLMs) have led to their adoption in a number of domains. One application domain that could prove fruitful is to video games, where LLMs could be used to provide conversational ...
- ArticleNovember 2023
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games
AbstractNarrative puzzles feature prominently in story-based open world video games where they form part of the progression of a narrative and require exploration and logical and creative thinking to solve. Open world games use navigation aids to help ...
- research-articleNovember 2023
Player-Guided AI outperforms standard AI in Sequence Alignment Puzzles
- Renata Mutalova,
- Roman Sarrazin-Gendron,
- Parham Ghasemloo Gheidari,
- Eddie Cai,
- Gabriel Richard,
- Sebastien Caisse,
- Rob Knight,
- Mathieu Blanchette,
- Attila Szantner,
- Jérôme Waldispühl
CI '23: Proceedings of The ACM Collective Intelligence ConferencePages 53–62https://doi.org/10.1145/3582269.3615597Although Artificial Intelligence (AI) has gained widespread popularity across different fields, it is essential to recognize that AI systems, while impressive, do not consistently exhibit robust generalization, particularly for difficult problems such ...
- research-articleOctober 2023
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 49–55https://doi.org/10.1145/3573382.3616075Video games are an important form of entertainment and have become an increasingly popular pastime in the 21st Century. However, many people with disabilities are still excluded from gaming due to accessibility barriers. While some progress has been ...
- research-articleOctober 2023
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 424, Pages 1308–1329https://doi.org/10.1145/3611070Previous work shows that high latency, a prolonged delay between player in- and system output, negatively affects player experience and performance. However, previous work also comes to contrary conclusions about how the in-game perspective alters the ...
- research-articleOctober 2023
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 390, Pages 425–463https://doi.org/10.1145/3611036With the rise of free-to-play (F2P) games, the profitability of video-gaming apps critically depends on the ability of developers to acquire, retain, and monetize large numbers of players. In this context, most game designers have no viable alternative ...
- research-articleOctober 2023
A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CHI PLAYArticle No.: 389, Pages 402–424https://doi.org/10.1145/3611035Heuristics present a cheap and effective way of evaluating usability. However, in video games, evaluating unique player experiences that are dependent on individual preferences and abilities presents a challenge that goes beyond usability. Video games ...
- articleAugust 2023
What Do Students Think of Mobile Chemistry Games?: Implications for Developing Mobile Learning Games in Chemistry Education
International Journal of Game-Based Learning (IJGBL), Volume 13, Issue 1Pages 1–25https://doi.org/10.4018/IJGBL.327450The impact of digital games on chemistry education has received less attention compared to other scientific fields. This research gap resulted in a limited understanding of how to effectively design mobile chemistry games (MCG) distinct from non-science ...
- ArticleJuly 2023
Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience
AbstractA between-subjects controlled experiment with a 4 × 4 factorial design was conducted with 391 participants to test the impact of narrative framing and upgrades on player experience. Participants played one of 16 versions of a custom research game ...
- ArticleJuly 2023
A Metamodel for Immersive Gaming Experiences in Virtual Reality
AbstractDue to the increasing adoption of specialized hardware, the development of novel gaming experiences in virtual reality (VR) has gained traction. Despite the popularity that VR has achieved so far, it is still not clear how to address the design of ...