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Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment

Published: 12 January 2002 Publication History

Abstract

We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.

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Information & Contributors

Information

Published In

cover image Personal and Ubiquitous Computing
Personal and Ubiquitous Computing  Volume 6, Issue 5-6
December 2002
148 pages

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 12 January 2002

Author Tags

  1. Computer games
  2. Computer-based entertainment
  3. Game design
  4. Ubiquitous computing

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View all
  • (2019)Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study CaseHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments10.1007/978-3-030-22015-0_16(204-215)Online publication date: 26-Jul-2019
  • (2018)Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design ProcessProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174087(1-13)Online publication date: 21-Apr-2018
  • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 1-Jan-2016
  • (2014)A game engine for building ubigamesProceedings of the 13th Annual Workshop on Network and Systems Support for Games10.5555/2755535.2755547(1-3)Online publication date: 4-Dec-2014
  • (2013)Design Games for In-Situ DesignInternational Journal of Mobile Human Computer Interaction10.4018/jmhci.20130701015:3(1-22)Online publication date: 1-Jul-2013
  • (2012)Ubiquitous games for learning (UbiqGames): Weatherlings, a worked exampleJournal of Computer Assisted Learning10.1111/j.1365-2729.2011.00456.x28:5(465-476)Online publication date: 1-Oct-2012
  • (2009)Player profile management on NFC smart card for multiplayer ubiquitous gamesInternational Journal of Computer Games Technology10.1155/2009/3230952009(1-9)Online publication date: 1-Jan-2009
  • (2009)Elaborating eight elements of funComputers in Entertainment10.1145/1541895.15419057:2(1-22)Online publication date: 24-Jun-2009
  • (2008)COVER STORYDesigning gamesInteractions10.1145/1409040.140904215:6(6-12)Online publication date: 1-Nov-2008
  • (2007)The pervasive discourseComputers in Entertainment10.1145/1279540.12795535:2(13)Online publication date: 1-Apr-2007
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