Nothing Special   »   [go: up one dir, main page]

skip to main content
article

Easy doesn't do it: skill and expression in tangible aesthetics

Published: 01 December 2007 Publication History

Abstract

In this paper, we articulate the role of movement within a perceptual-motor view of tangible interaction. We argue that the history of human---product interaction design has exhibited an increasing neglect of the intrinsic importance of movement. On one hand, human---product interaction design has shown little appreciation in practice of the centrality of our bodily engagement in the world. This has resulted in technologies that continue to place demands on our cognitive abilities, and deny us the opportunity of building bodily skill. On the other hand, the potential for movement in products to be a meaningful component of our interaction with them has also been ignored. Both of these directions (design for bodily engagement and the expressiveness of product movements) are sketched out, paying particular respect for their potential to impact both interaction aesthetics and usability. We illustrate a number of these ideas with examples.

References

[1]
Dunne A (1999) Hertzian tales: electronic products, aesthetic experience and critical design. Ph.D thesis. RCA CRD Research, London.
[2]
Djajadiningrat JP, Gaver WW, Frens JW (2000) Interaction relabelling and extreme characters: methods for exploring aesthetic interactions. In: Proceedings of DIS'00, designing interactive systems. ACM, New York, pp 66-71.
[3]
Hallnås L, Redström J (2002) From use to presence: on the expressions and aesthetics of everyday computational things. ACM transactions of computer-human interaction, vol. 9, no. 2, June 2002, pp 106-124.
[4]
Gaver W, Beaver J, Benford S (2003) Ambiguity as a resource for design. In: Proceedings of ACM conference on human factors in computing systems, CHI 2003, April 5-10, 2003, Ft. Lauderdale, pp 233-240.
[5]
Petersen MG, Iversen O, Krogh P, Ludvigsen M (2004) Aesthetic interaction--a pragmatist aesthetics of interactive systems. DIS2004, pp 269-276.
[6]
Norman DA (2003) Emotional design: why we love (Or hate) everyday things. Basic books.
[7]
Desmet PMA (2003) A multilayered model of product emotions. Des J 6(2):4-13.
[8]
Locher P, Martindale C, Dorfman L, Leontiev D (2005) New directions in aesthetics, creativity, and the arts. Baywood, Amityville.
[9]
Dunne A, Raby F (2001) Design noir: the secret life of electronic objects. Princeton Architectural Press, New York.
[10]
Buur J, Jensen MV, Djajadiningrat JP (2004) Hands-only scenarios and video action walls--novel methods for tangible user interaction design. Proceedings DIS2004, pp 185-192.
[11]
Maeda J (1999) Design by numbers. MIT, Cambridge.
[12]
Kyffin S, Feijs L, Djajadiningrat T (2005) Exploring expression of form, action, and interaction. In: Proceedings of HOIT2005, York, pp 171-192.
[13]
Winograd T, Flores CF (1987) Understanding computers and cognition: a new foundation for design. Addison-Wesley, Reading.
[14]
Suchman LA (1987) Plans and situated actions: the problem of human-machine communication. Cambridge University Press, New York.
[15]
Shusterman R (1992) Pragmatist aesthetics. Blackwell, Oxford.
[16]
Clancey WJ (1997) Situated cognition: on human knowledge and computer representations. Cambridge University Press, Cambridge.
[17]
Gibson JJ (1979) The ecological approach to visual perception. Houghton Mifflin, Boston.
[18]
Coyne R, Snodgrass A (1993) Rescuing CAD from rationalism. Des Stud 14:100-123.
[19]
Ingold T (2001) Beyond art and technology: the Anthropology of Skill. In: Schiffer HB (ed) anthropological perspectives on technology. University of New Mexico Press, Albuquerque, pp 17-33.
[20]
Dreyfus HL, Dreyfus SE (1987) The mistaken psychological assumptions underlying the belief in expert systems. In: Costall A (ed) A still cognitive psychology in question, Harvester Press, Brighton, pp 17-31.
[21]
Robertson T (2000) Building bridges: negotiating the gap between work practice and technology design. Int J Human Comput Stud 53:121-146.
[22]
Dourish P (2001) Where the action is: the foundations of embodied interaction. MIT, Cambridge.
[23]
Farnell B (1999) Moving bodies, acting selves. Annu Rev Anthropol 28:341-373.
[24]
Overbeeke CJ, Djajadiningrat JP, Hummels CCM, Wensveen SAG (2002) Beauty in usability: forget about ease of use! In: Green WS, Jordan PW (eds) Pleasure with products: beyond usability. Taylor & Francis, pp 9-18.
[25]
Djajadiningrat JP, Wensveen SAG, Frens JW, Overbeeke CJ (2004) Tangible products: redressing the balance between appearance and action. Spec Issue Tangible Interaction J Pers Ubiquitous Comput 8:294-309.
[26]
Øritslund TA, Buur J (2000) Taking the best from a company history--designing with interaction styles. In: Proceedings of the conference on designing interactive systems (DIS2000), New York City, August 2000, pp 27-38.
[27]
Hummels CCM, Smets GJF, Overbeeke CJ (1998) An intuitive two-handed gestural interface for computer supported product design. In: Proceedings of the Gesture Workshop '97. Springer, Berlin Heidelberg, New York.
[28]
Cassell J (1998) A framework for gesture generation and interpretation. In: Cipolla R, Pentland A (eds) Computer vision in human-machine interaction. Cambridge University Press, New York, pp 191-215.
[29]
Norman DA (1990) The design of everyday things. Doubleday Currency, New York.
[30]
Jensen MV, Buur J, Djajadiningrat JP (2005) Designing the user actions in tangible interaction. Accepted for critical computing: between sense and sensibility, Aarhus.
[31]
Sudnow D (2001) Ways of the hand. A rewritten account. MIT, Cambridge.
[32]
McBride JA (2002) Between dance and language. In: McNeill D (ed) Hand and mind, University of Chicago Press, Chicago.
[33]
Klooster S, Overbeeke CJ (2004) Design education moves, movement as a tool for design education, to develop sensitivity and empathy. In: Proceedings of the 2nd international engineering and product design education conference, Delft, September 2004 (in press).
[34]
Buxton W (1986) There's more to interaction than meets the eye: some issues in manual input. In: Norman DA, Draper SW (eds) User centered system design: new perspectives on human-computer interaction. Lawrence Erlbaum Associates, Hillsdale, pp 319-337.
[35]
Malone TW, Lepper MR (1987) Making learning fun: a taxonomy of intrinsic motivations for learning. In: Snow RE, Farr MJ (eds) Aptitude, learning, and instruction: cognitive and affective process analysis, vol 3, Lawrence Erlbaum, Hillsdale, pp 223-253.
[36]
Draper SW (1999) Analysing fun as a candidate software requirement. Pers Technol 3:117-12237.
[37]
Buxton W, Myers B (1986) A study in two-handed input. In: Proceedings of the CHI'86 conference on human factors in computing systems, Boston, 13-17 April 1986, pp 321- 326.
[38]
Guiard Y (1987) Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. J Mot Behav 19(4):486-517.
[39]
Stienstra M (2003) Is every kid having fun? A gender approach to interactive toy design. Twente University Press, Enschede, 2003.
[40]
Hoonhout HCM, Stienstra M (2003) Exploring enjoyability: which factors in a consumer device make the user smile. In: Waard DD, Brookhuis K, Sommer S, Verwey W (eds) Human factors and ergonomics society Europe chapter annual meeting, human factors in the age of virtual reality, on the occasion of the in Dortmund, Germany, October 2002. Shaker Publishing, Dortmund, pp 341-355.
[41]
Frens JW (2005) A rich user interface for a digital camera. Pers ubiquitous comput, ISSN: 1617-4909 (Paper) 1617-4917 (Online)
[42]
Houde S, Salomon G (1993) Working towards rich and flexible representations. In: Adjunct proceedings of the joint conference of ACM SIGCHI and INTERACT (INTERCHI'93), Amsterdam, April 1993, pp 9-10.
[43]
Heider FRF, Simmel M (1944) An experimental study of apparent behaviour. Am J Psychol 57:243-249.
[44]
Picard RW (1997) Affective computing. MIT, Cambridge.
[45]
Bartneck C (2003) Interacting with an embodied emotional character. DPPI, pp 55-60.
[46]
DiSalvo CF, Gemperle F, Forlizzi J, Kiesler S (2002) All robots are not created equal: the design and perception of humanoid robot heads. DIS2002, pp 321-326.
[47]
Bloom P, Veres C (1999) The perceived intentionality of groups. Cognition 71:B1-B9.
[48]
Berry DS, Misovich SJ, Kean KJ, Baron RM (1992) Effects of disruption of structure and motion on perceptions of social causality. Pers Soc Psychol Bull 18:237-244.
[49]
Russell JA (1980) A circumplex model of affect. J Pers Soc Psychol 39:1161-1178.
[50]
Engström Y (1987) Learning by expanding. Orienta-Konsultit, Helsinki.
[51]
Wensveen SAG, Djajadiningrat JP, Overbeeke CJ (2004) Interaction frogger: a design framework to couple action and function through feedback and feedforward. DIS2004, pp 177-184.
[52]
Michotte A (1963) The perception of causality. Basic Books, New York.
[53]
Svanaes D, Verplank W (2000) In search of metaphors for tangible user interfaces. In: Conference on designing augmented reality environments, 2000.
[54]
Reeves B, Nass C (1996) The media equation: how people treat computers, television, and new media like real people and places. CSLI Publications, Cambridge University Press, Stanford.
[55]
Scholl BJ, Tremoulet PD (2000) Perceptual causality and animacy. Trends Cogn Sci 4(8):299-309.

Cited By

View all
  • (2024)Developing a Framework for Interactions in CBT-Based Serious Games on SmartphonesInternational Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.33789616:1(1-18)Online publication date: 21-Feb-2024
  • (2024)The Deep Body: Exploring users' insides through design fictionProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681743(325-329)Online publication date: 8-Oct-2024
  • (2024)The Body in Play: Dimensions of Embodiment in Design for PlayProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633379(1-12)Online publication date: 11-Feb-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Personal and Ubiquitous Computing
Personal and Ubiquitous Computing  Volume 11, Issue 8
December 2007
92 pages

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 01 December 2007

Author Tags

  1. Aesthetics
  2. Expression
  3. Motor skill
  4. Movement
  5. Robotics
  6. Tangible interaction

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 10 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Developing a Framework for Interactions in CBT-Based Serious Games on SmartphonesInternational Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.33789616:1(1-18)Online publication date: 21-Feb-2024
  • (2024)The Deep Body: Exploring users' insides through design fictionProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681743(325-329)Online publication date: 8-Oct-2024
  • (2024)The Body in Play: Dimensions of Embodiment in Design for PlayProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633379(1-12)Online publication date: 11-Feb-2024
  • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
  • (2021)Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445713(1-21)Online publication date: 6-May-2021
  • (2020)Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism SpectrumProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376171(1-13)Online publication date: 21-Apr-2020
  • (2019)Shifting SpacesProceedings of the 6th International Conference on Movement and Computing10.1145/3347122.3347140(1-8)Online publication date: 10-Oct-2019
  • (2019)Flowing BodiesProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322378(1183-1193)Online publication date: 18-Jun-2019
  • (2019)DynaKnobProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322321(963-974)Online publication date: 18-Jun-2019
  • (2019)Exploring the Dynamic Aesthetics of Interaction DesignDesign, User Experience, and Usability. Design Philosophy and Theory10.1007/978-3-030-23570-3_8(84-97)Online publication date: 26-Jul-2019
  • Show More Cited By

View Options

View options

Get Access

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media