Nothing Special   »   [go: up one dir, main page]

skip to main content
10.5555/602099.602114acmconferencesArticle/Chapter ViewAbstractPublication PagesvisConference Proceedingsconference-collections
Article

Interactive translucent volume rendering and procedural modeling

Published: 27 October 2002 Publication History

Abstract

Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effects and characteristics of volumetric data and materials. Many common objects and natural phenomena exhibit visual quality that cannot be captured using simple lighting models or cannot be solved at interactive rates using more sophisticated methods. We present a simple yet effective interactive shading model which captures volumetric light attenuation effects to produce volumetric shadows and the subtle appearance of translucency. We also present a technique for volume displacement or perturbation that allows realistic interactive modeling of high frequency detail for real and synthetic volumetric data.

References

[1]
Ambarzumian, V. A. A new method for computing light scattering in turbid media. Izv. Akad. Nauk SSSR 3 (1942).
[2]
Behrens, U., and Ratering, R. Adding Shadows to a Texture-Based Volume Renderer. In 1998 Volume Visualization Symposium (1998), pp. 39-46.
[3]
Blinn, J. F. Light reflection functions for simulation of clouds and dusty surfaces. vol. 16, pp. 21-29.
[4]
Bohren, C. F. Multiple scattering of light and some of its observable consequences. American Journal of Physics 55, 6 (June 1987), 524-533.
[5]
Cabral, B., Cam, N., and Foran, J. Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware. In ACM Symposium On Volume Visualization (1994).
[6]
Chandrasekar, S. Radiative Transfer. Dover, New York, 1960.
[7]
C. Rezk-Salama, K. Engel,Bauer, M., Greiner, G., and Ertl, T. Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization. In Siggraph/Eurographics Workshop on Graphics Hardware 2000 (2000).
[8]
Dorsey, J., Edelman, A., Jensen, H. W., Legakis, J., and Pedersen, H. Modeling and rendering of weathered stone. In Proceedings of SIGGRAPH 1999 (August 1999), pp. 225-234.
[9]
Ebert, D., Musgrave, F. K., Peachey, D., Perlin, K., and Worley, S. Texturing and Modeling: A Procedural Approach. Academic Press, July 1998.
[10]
Farrell, T. J., Patterson, M. S., and Wilson, B. C. A diffusion theory model of spatially resolved, steady-state diffuse reflectance for the non-invasive determination of tissue optical properties in vivo. Medical Physics 19 (1992), 879-888.
[11]
Hanrahan, P., and Krueger, W. Reflection from layered surfaces due to subsurface scattering. In Computer Graphics (SIGGRAPH '93 Proceedings) (Aug. 1993), J. T. Kajiya, Ed., vol. 27, pp. 165-174.
[12]
Jensen, H. W., and Christensen, P. H. Efficient simulation of light transport in scenes with participating media using photon maps. In Proceedings of SIGGRAPH 98 (Orlando, Florida, July 1998), Computer Graphics Proceedings, Annual Conference Series, pp. 311-320.
[13]
Jensen, H. W., Marschner, S. R., Levoy, M., and Hanrahan, P. A practical model for subsurface light transport. In Proceedings of SIGGRAPH 2001 (August 2001), Computer Graphics Proceedings, Annual Conference Series, pp. 511-518.
[14]
Kajiya, J. T. The rendering equation. In Computer Graphics (SIGGRAPH '86 Proceedings) (Aug. 1986), D. C. Evans and R. J. Athay, Eds., vol. 20, pp. 143-150.
[15]
Kajiya, J. T., and Kay, T. L. Rendering fur with three dimensional textures. In Computer Graphics (Proceedings of SIGGRAPH 89) (Boston, Massachusetts, July 1989), vol. 23, pp. 271-280.
[16]
Kajiya, J. T., and Von Herzen, B. P. Ray tracing volume densities. In Computer Graphics (SIGGRAPH '84 Proceedings) (July 1984), H. Christiansen, Ed., vol. 18, pp. 165-174.
[17]
Keijzr, M., Star, W. M., and Storchi, P. R. M. Optical diffusion in layered media. Applied Optics 27, 9 (1988), 1820-1824.
[18]
Kniss, J., Kindlmann, G., and Hansen, C. Multi-Dimensional Transfer Functions for Interactive Volume Rendering. TVCG (2002 to appear).
[19]
Krueger, W. The application of transport theory to visualization of 3-D scalar data fields. Computers in Physics (Jul/Aug 1991), 397-406.
[20]
Lacroute, P., and Levoy, M. Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transform. In ACM Computer Graphics (SIGGRAPH '94 Proceedings) (July 1994), pp. 451-458.
[21]
Languenou, E., Bouatouch, K., and Chelle, M. Global illumination in presence of participating media with general properties. In Fifth Eurographics Workshop on Rendering (Darmstadt, Germany, June 1994), pp. 69-85.
[22]
Levoy, M. Display of surfaces from volume data. IEEE Computer Graphics & Applications 8, 5 (1988), 29-37.
[23]
Max, N. Optical models for direct volume rendering. IEEE Transactions on Visualization and Computer Graphics 1, 2 (June 1995), 99-108.
[24]
Max, N., Mobley, C., Keating, B., and Wu, E. Plane-parallel radiance transport for global illumination in vegetation. In Eurographics Rendering Workshop 1997 (New York City, NY, June 1997), J. Dorsey and P. Slusallek, Eds., Eurographics, Springer Wien, pp. 239-250. ISBN 3-211-83001-4.
[25]
Neyret, F. Modeling, animating, and rendering complex scenes using volumetric textures. IEEE Transactions on Visualization and Computer Graphics 4, 1 (January-March 1998), 55-70. ISSN 1077-2626.
[26]
Nishita, T. Light scattering models for the realistic rendering. In Proceedings of the Eurographics (1998), pp. 1-10.
[27]
Nishita, T., Nakamae, E., and Dobashi, Y. Display of clouds and snow taking into account multiple anisotropic scattering and sky light. In SIGGRAPH 96 Conference Proceedings (Aug. 1996), H. Rushmeier, Ed., Annual Conference Series, ACM SIGGRAPH, Addison Wesley, pp. 379-386. held in New Orleans, Louisiana, 04-09 August 1996.
[28]
Noordmans, H. J., van der Voort, H. T., and Smeulders, A. W. Spectral Volume Rendering. In IEEE Transactions on Visualization and Computer Graphics (July-September 2000), vol. 6, IEEE.
[29]
Nulkar, M., and Mueller, K. Splatting With Shadows. In Volume Graphics 2001 (2001), pp. 35-49.
[30]
Perlin, K. An image synthesizer. In Computer Graphics (Proceedings of SIGGRAPH 85) (San Francisco, California, July 1985), vol. 19, pp. 287-296.
[31]
Perlin, K., and Hoffert, E. M. Hypertexture. In Computer Graphics (SIGGRAPH '89 Proceedings) (July 1989), J. Lane, Ed., vol. 23, pp. 253-262.
[32]
Pharr, M., and Hanrahan, P. M. Monte carlo evaluation of non-linear scattering equations for subsurface reflection. In Proceedings of SIGGRAPH 2000 (July 2000), Computer Graphics Proceedings, Annual Conference Series, pp. 75-84.
[33]
Rushmeier, H. E. Realistic Image Synthesis for Scenes with Radiatively Participating Media. Ph.d. thesis, Cornell University, 1988.
[34]
Rushmeier, H. E., and Torrance, K. E. The zonal method for calculating light intensities in the presence of a participating medium. In Computer Graphics (SIGGRAPH '87 Proceedings) (July 1987), M. C. Stone, Ed., vol. 21, pp. 293-302.
[35]
Stam, J. Stable Fluids. In Siggraph 99 (1999), pp. 121-128.
[36]
van de Hulst, H. Multiple Light Scattering. Academic Press, New York, NY, 1980.
[37]
Wang, L. V. Rapid modelling of diffuse reflectance of light in turbid slabs. J. Opt. Soc. Am. A 15, 4 (1998), 936-944.
[38]
Wilson, O., Gelder, A. V., and Wilhelms, J. Direct Volume Rendering via 3D Textures. Tech. Rep. UCSC-CRL-94-19, University of California at Santa Cruz, June 1994.

Cited By

View all
  • (2017)Interactive directional subsurface scattering and transport of emergent lightThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1207-233:3(371-383)Online publication date: 1-Mar-2017
  • (2016)Hybrid fur renderingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1252-x32:6-8(739-749)Online publication date: 1-Jun-2016
  • (2014)Interactive light scattering with principal-ordinate propagationProceedings of Graphics Interface 201410.5555/2619648.2619663(87-94)Online publication date: 7-May-2014
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
VIS '02: Proceedings of the conference on Visualization '02
October 2002
583 pages
ISBN:0780374983

Sponsors

Publisher

IEEE Computer Society

United States

Publication History

Published: 27 October 2002

Check for updates

Author Tags

  1. procedural modeling
  2. shading model
  3. volume modeling
  4. volume rendering

Qualifiers

  • Article

Conference

VIS02
Sponsor:
VIS02: IEEE Visualization 2002
October 27 - November 1, 2002
Massachusetts, Boston

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)3
  • Downloads (Last 6 weeks)0
Reflects downloads up to 28 Sep 2024

Other Metrics

Citations

Cited By

View all
  • (2017)Interactive directional subsurface scattering and transport of emergent lightThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1207-233:3(371-383)Online publication date: 1-Mar-2017
  • (2016)Hybrid fur renderingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1252-x32:6-8(739-749)Online publication date: 1-Jun-2016
  • (2014)Interactive light scattering with principal-ordinate propagationProceedings of Graphics Interface 201410.5555/2619648.2619663(87-94)Online publication date: 7-May-2014
  • (2014)A Survey of Volumetric Illumination Techniques for Interactive Volume RenderingComputer Graphics Forum10.1111/cgf.1225233:1(27-51)Online publication date: 1-Feb-2014
  • (2014)Principal-Ordinates Propagation for real-time rendering of participating mediaComputers and Graphics10.1016/j.cag.2014.08.00345:C(28-39)Online publication date: 1-Dec-2014
  • (2010)Feature-driven ambient occlusion for direct volume renderingProceedings of the 8th IEEE/EG international conference on Volume Graphics10.5555/2386520.2386537(85-92)Online publication date: 2-May-2010
  • (2010)An optical model for translucent volume rendering and its implementation using the preintegrated shear-warp algorithmJournal of Biomedical Imaging10.1155/2010/4290512010(1-11)Online publication date: 1-Jan-2010
  • (2009)Parallel solution to the radiative transportProceedings of the 9th Eurographics conference on Parallel Graphics and Visualization10.5555/2386188.2386206(95-102)Online publication date: 29-Mar-2009
  • (2009)Advanced illumination techniques for GPU-based volume raycastingACM SIGGRAPH 2009 Courses10.1145/1667239.1667241(1-166)Online publication date: 3-Aug-2009
  • (2008)Isosurface ambient occlusion and soft shadows with filterable occlusion mapsProceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics10.5555/2386410.2386420(57-64)Online publication date: 10-Aug-2008
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media