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Social interaction in virtual enviroments: key issues, common themes, and a framework for research

Published: 17 January 2002 Publication History

Abstract

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References

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  • (2019)Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual EntitiesProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359710(5-16)Online publication date: 10-Nov-2019
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cover image Guide books
The social life of avatars: presence and interaction in shared virtual environments
January 2002
216 pages
ISBN:1852334614

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 17 January 2002

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  • (2022)The Effect of Training Communication Medium on the Social Constructs Co-Presence, Engagement, Rapport, and TrustProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565686(1-3)Online publication date: 29-Nov-2022
  • (2021)From Limitations to “Superpowers”: A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human CapabilitiesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462111(180-189)Online publication date: 28-Jun-2021
  • (2019)Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual EntitiesProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359710(5-16)Online publication date: 10-Nov-2019
  • (2018)Determinants of Brand Loyalty in Online Brand CommunitiesProceedings of the 5th Multidisciplinary International Social Networks Conference10.1145/3227696.3227709(1-5)Online publication date: 16-Jul-2018
  • (2017)A Survey of Presence and Related ConceptsACM Computing Surveys10.1145/313430150:6(1-39)Online publication date: 14-Nov-2017
  • (2016)The crossroads of English language learners, task-based instruction, and 3D multi-user virtual learning in Second LifeComputers & Education10.1016/j.compedu.2016.08.004102:C(152-171)Online publication date: 1-Nov-2016
  • (2016)The relationship between character identification and flow state within video gamesComputers in Human Behavior10.1016/j.chb.2015.11.01255:PB(1030-1038)Online publication date: 1-Feb-2016
  • (2015)EFL Learners' Implicit Theory of Intelligence and the Application of MMORPG in EFL LearningInternational Journal of Computer-Assisted Language Learning and Teaching10.4018/IJCALLT.20150401045:2(58-71)Online publication date: 1-Apr-2015
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  • (2014)Basics of nonverbal communication in virtual worldsNonverbal Communication in Virtual Worlds10.5555/2812748.2812751(33-43)Online publication date: 1-Jan-2014
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