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Adaptive crowd behaviour to aid real-time rendering of a cultural heritage environment

Published: 07 December 2004 Publication History

Abstract

In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to influence the crowd dynamics to maintain the frame rate, without this becoming apparent to the user. We show how this work can be applied to a virtual reality tour of a medieval town.

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Cited By

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  • (2005)Visitors' evaluations of ICTs used in cultural heritageProceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384344.2384364(129-136)Online publication date: 8-Nov-2005
  • (2005)Real-time shader rendering for crowds in virtual heritageProceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384344.2384357(91-98)Online publication date: 8-Nov-2005

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Published In

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VAST'04: Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
December 2004
279 pages
ISBN:3905673185

Sponsors

  • IAPR: International Association for Pattern Recognition
  • VIOE: Vlaams Instituut voor het Onroerend Erfgoed
  • EPOCH: EPOCH - European Research Network on Excellence in Processing Open Cultural Heritage
  • EUROGRAPHICS: The European Association for Computer Graphics

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Eurographics Association

Goslar, Germany

Publication History

Published: 07 December 2004

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Cited By

View all
  • (2005)Visitors' evaluations of ICTs used in cultural heritageProceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384344.2384364(129-136)Online publication date: 8-Nov-2005
  • (2005)Real-time shader rendering for crowds in virtual heritageProceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384344.2384357(91-98)Online publication date: 8-Nov-2005

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