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Manipulando histórias: uma investigação sobre o uso de interfaces tangíveis e narrativas na escola

Published: 27 October 2014 Publication History

Abstract

Children have a genuine ability to tell stories that make this an authentic and personally relevant activity. These elements are essential in the process of knowledge construction. Currently, there are several technologies that can enhance the involvement of children in storytelling. In this article we investigate how to combine innovative interaction technologies such as TUI (tangible user interfaces) to the educational processes involved in constructing stories. We begin by presenting a literature review that allowed us to identify yet open research spaces; following we present a case study conducted in the real context of a Brazilian public elementary school, to explore scenarios of interaction of children with TUI. The results indicate the feasibility and potential of the technology involved, as well as their possible extensions.

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Cited By

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  • (2017)Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems10.1145/3160504.3160564(1-7)Online publication date: 23-Oct-2017
  • (2017)Tangible and Shared StorytellingProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079743(193-203)Online publication date: 27-Jun-2017
  • (2015)A socio-constructionist environment to create stories using tangible interfacesProceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems10.1145/3148456.3148457(1-10)Online publication date: 3-Nov-2015

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    Information & Contributors

    Information

    Published In

    cover image Guide Proceedings
    IHC '14: Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems
    October 2014
    492 pages
    ISBN:9788576692911

    Sponsors

    • Springer
    • SBC: Brazilian Computer Society
    • CAIXA: CAIXA
    • PTI: Parque Tecnológico Itaipu
    • NICBR: Nucleo de Informatcao e Coordenacao do Ponto BR
    • CNPq: Conselho Nacional de Desenvolvimento Cientifico e Tecn
    • Intel: Intel
    • Fundação Araucária: Fundação Araucária de Apoio ao Desenvolvimento Científico e Tecnológico do Paraná
    • Fundação para a Ciência e Tecnologia, Ministério da Ciência e Ensino Superior: Fundação para a Ciência e Tecnologia, Ministério da Ciência e Ensino Superior
    • CGIBR: Comite Gestor da Internet no Brazil
    • IDF: The Interaction Design Foundation
    • CAPES: Brazilian Higher Education Funding Council

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    Sociedade Brasileira de Computação

    Brazil

    Publication History

    Published: 27 October 2014

    Author Tags

    1. TUI
    2. reacTIVision
    3. scratch
    4. storytelling
    5. tangible interfaces

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    Overall Acceptance Rate 331 of 973 submissions, 34%

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    Cited By

    View all
    • (2017)Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems10.1145/3160504.3160564(1-7)Online publication date: 23-Oct-2017
    • (2017)Tangible and Shared StorytellingProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079743(193-203)Online publication date: 27-Jun-2017
    • (2015)A socio-constructionist environment to create stories using tangible interfacesProceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems10.1145/3148456.3148457(1-10)Online publication date: 3-Nov-2015

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