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More Than Just Gameplay: Making a Case for “Let’s Plays” in Education

Published: 07 November 2022 Publication History

Abstract

In the following paper, we discuss the use of Let’s Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let’s Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let’s Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.

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Published In

cover image ACM Conferences
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
November 2022
419 pages
ISBN:9781450392112
DOI:10.1145/3505270
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 07 November 2022

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Author Tags

  1. Constructionism
  2. Game-based Learning
  3. Gameplay Videos
  4. Let’s Play

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  • Extended-abstract
  • Research
  • Refereed limited

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  • Austrian Research Promotion Agency

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CHI PLAY '22
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