Cited By
View all- Wu DZhen XFan XHu YZhu H(2018)A virtual environment for complex products collaborative assembly operation simulationJournal of Intelligent Manufacturing10.1007/s10845-010-0438-823:3(821-833)Online publication date: 20-Dec-2018
Collision detection has been studied for scenes containing only polygonal objects surfaces or only volumes. With the evolution of the graphics hardware, surfaces and volumes can be rendered together, demanding new challenges for the area of collision ...
Many graphics and visualization applications require fast rendering and animation of fine detailed objects, which are named atomic primitives here. A primitive is a basic graphics shape such as a line or triangle that is directly rasterized into the ...
In this paper, we propose a GPU-based volume ray casting for virtual colonoscopy to generate high-quality rendering images with a large screen size. Using the temporal coherence for ray casting, the empty space leaping can be efficiently done by ...
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