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Realistic emotional gaze and head behavior generation based on arousal and dominance factors

Published: 14 November 2010 Publication History

Abstract

Current state-of-the-art virtual characters fall far short of characters produced by skilled animators in terms of behavioral adequacy. This is due in large part to the lack of emotional expressivity in physical behaviors. Our approach is to develop emotionally expressive gaze and head movement models that are driven parametrically in real-time by the instantaneous mood of an embodied conversational agent (ECA). A user study was conducted to test the perceived emotional expressivity of the facial animation sequences generated by these models. The results showed that changes in gaze and head behavior combined can be used to express changes in arousal and/or dominance level of the ECA successfully.

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Cited By

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  • (2015)Multimodal human-machine interaction including virtual humans or social robotsSIGGRAPH Asia 2015 Courses10.1145/2818143.2818176(1-210)Online publication date: 2-Nov-2015
  • (2015)A Review of Eye Gaze in Virtual Agents, Social Robotics and HCIComputer Graphics Forum10.1111/cgf.1260334:6(299-326)Online publication date: 1-Sep-2015
  • (2014)Multimodal human-machine interaction including virtual humans or social robotsSIGGRAPH Asia 2014 Courses10.1145/2659467.2675052(1-103)Online publication date: 24-Nov-2014
  • Show More Cited By

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Information

Published In

cover image Guide Proceedings
MIG'10: Proceedings of the Third international conference on Motion in games
November 2010
435 pages
ISBN:3642169570
  • Editors:
  • Ronan Boulic,
  • Yiorgos Chrysanthou,
  • Taku Komura

Sponsors

  • GATE: Game Research for Training and Entertainment

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 14 November 2010

Author Tags

  1. emotional gaze and head behavior
  2. expressive animation
  3. facial animation
  4. natural motion simulation
  5. virtual humans

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View all
  • (2015)Multimodal human-machine interaction including virtual humans or social robotsSIGGRAPH Asia 2015 Courses10.1145/2818143.2818176(1-210)Online publication date: 2-Nov-2015
  • (2015)A Review of Eye Gaze in Virtual Agents, Social Robotics and HCIComputer Graphics Forum10.1111/cgf.1260334:6(299-326)Online publication date: 1-Sep-2015
  • (2014)Multimodal human-machine interaction including virtual humans or social robotsSIGGRAPH Asia 2014 Courses10.1145/2659467.2675052(1-103)Online publication date: 24-Nov-2014
  • (2013)Evaluating perceived trust from procedurally animated gazeProceedings of Motion on Games10.1145/2522628.2522630(141-148)Online publication date: 6-Nov-2013

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