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Immersive Collaborative VR Application Design: : A Case Study of Agile Virtual Design Over Distance

Published: 27 February 2024 Publication History

Abstract

Due to the recent COVID-19 pandemic, there has been a renewed interest in expanding the capabilities of remote collaboration tools. Studies show the importance of noticing peripheral cues, pointing to or manipulating real-world objects in face-to-face meetings. This case study investigated the opportunities of combining traditional video conferencing with a multi-user VR platform to enable the interactive collaborative design of a VR training experience between multiple stakeholders working from their homes. In this article, the authors reflect on the experience and contribute a fully online and immersive collaborative design workflow for future VR development projects. The authors believe this workflow is of benefit for remote collaboration in general, but particularly in severely restricted environments when face-to-face meetings are impossible.

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Cited By

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  • (2024)Virtual Reality “Space Agent” as a Socially Interactive Design Partner: A study investigating users’ perception of and interaction with Socially Interactive Virtual Environment (SIVE) as a design partnerProceedings of the 12th International Conference on Human-Agent Interaction10.1145/3687272.3688295(1-10)Online publication date: 24-Nov-2024

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          Published In

          cover image International Journal of Gaming and Computer-Mediated Simulations
          International Journal of Gaming and Computer-Mediated Simulations  Volume 13, Issue 4
          Jan 2022
          60 pages
          ISSN:1942-3888
          EISSN:1942-3896
          Issue’s Table of Contents

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          IGI Global

          United States

          Publication History

          Published: 27 February 2024

          Author Tags

          1. Agile Software Development
          2. Co-Design
          3. Collaborative Systems
          4. COVID-19 Pandemic
          5. Remote Collaboration
          6. Video-Conferencing
          7. Virtual Reality
          8. Working From Home

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          • (2024)Virtual Reality “Space Agent” as a Socially Interactive Design Partner: A study investigating users’ perception of and interaction with Socially Interactive Virtual Environment (SIVE) as a design partnerProceedings of the 12th International Conference on Human-Agent Interaction10.1145/3687272.3688295(1-10)Online publication date: 24-Nov-2024

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