Developing a Virtual World for an Open-House Event: A Metaverse Approach
<p>The architecture of the proposed metaverse. The front-end is a Unity WebGL application connected to the back-end services.</p> "> Figure 2
<p>The platform uses Playfab as the back-end service to keep all of the user’s personal information, such as avatar configurations, usage statistics, and scores.</p> "> Figure 3
<p>The platform utilises a common form of registration procedure by having a user fill in the form with necessary information and agree to the terms of service. Then, an email is sent to the provided e-mail address for the user to confirm the registration.</p> "> Figure 4
<p>The platform offers customisable avatar configurations, which are implemented using a set of Ready Player Me avatars and outfits. The ’Create Character’ label is displayed on the top left. The user can customise their character with ’Hair Style’ and ’Clothe Style’. The customised character can be saved using the ’Save’ button on the lower right.</p> "> Figure 5
<p>The design of the virtual world as a floating island surrounded by clouds. The island consists of five curriculum buildings and common areas with some atmospheric environment.</p> "> Figure 6
<p>Modern management information technology (MMIT) building design.</p> "> Figure 7
<p>Software engineering department (SE) interior that matches the theme of the curriculum. The user can sit down on the couch by following the suggestion displayed on the user interface on the top centre as “Press F to sit down”.</p> "> Figure 8
<p>Animation and visual effects (ANI) department interior and the examples of two digital poster boards. The digital poster board on the left shows Thai text in correspondence to the English text displayed below as “The Genius Show”.</p> "> Figure 9
<p>Digital game department (DG) interior with an example of a digital poster board with video on the left, close to the NPC. The overhead text displayed on the NPCs are Dino and Kwang, on the left and the right, respectively.</p> "> Figure 10
<p>Digital industry integration (DII) interior with an example of an interactable NPC, named Adam. The user interface displayed on the top centre is “Press F to talk”.</p> "> Figure 11
<p>User scores are ranked in the form of a leaderboard, which can be accessed via the Leaderboard function of the metaverse. This feature can encourage users to participate in on-going events.</p> "> Figure 12
<p>The main stage and live event feature. The screen is used to stream live video during events. The Thai words on the left and right boards over the orange colour bar is “Open for Admission”.</p> "> Figure 13
<p>The participants used the metaverse platform in the computer laboratory during the open-house event.</p> "> Figure 14
<p>This is a screenshot from one of the participant’s displays that shows the crowded avatars around the fountain during the event.</p> "> Figure 15
<p>Mean response with standard deviation for the CII-N124 and CII-N43 results.</p> "> Figure 16
<p>Heat-map plots of the correlation matrix from the independent (CII-N124) and the intersection (CII-N43) results. (<b>a</b>) A heat-map plot of the correlation matrix for the CII questionnaire with N = 124. (<b>b</b>) A heat-map plot of the correlation matrix for the CII questionnaire with N = 43.</p> "> Figure 16 Cont.
<p>Heat-map plots of the correlation matrix from the independent (CII-N124) and the intersection (CII-N43) results. (<b>a</b>) A heat-map plot of the correlation matrix for the CII questionnaire with N = 124. (<b>b</b>) A heat-map plot of the correlation matrix for the CII questionnaire with N = 43.</p> ">
Abstract
:1. Introduction
2. The Design and Development
2.1. The Requirements
2.2. Architecture and Implementation
2.3. The Contents of the Open-House Event and the Information Conveying Features
3. Methods
3.1. Setup
3.2. Investigation Procedure and User Task
- Participants were able to explore the platform and discover their interest in each study program as if it were a physical open-house event.
- Participants could visit each of the curriculum-themed buildings to get a feel for the academic activities provided by each study program.
- Visitors were able to interact with information-conveying methods designed for each study program inside the buildings. Some of these methods provided additional points to users, such as answering short questions presented by NPCs about the curriculum and viewing informational digital poster boards for a certain amount of time.
3.3. Participants
3.4. Measurements
4. Results and Discussion
4.1. CII Quantitative Measures
4.2. CII Qualitative Measures
4.3. PENS and SUS Measures
4.4. Implications
5. Conclusions
Limitations and Future Works
- This is the first iteration development, meaning that there is room for improvement.
- The platform does not currently have blockchain connectivity, which is considered one of the essential elements in the metaverse.
- The features that have been implemented are limited and only include the basic functionalities of the metaverse.
- The investigation was conducted in a special situation where participants were invited to use the platform at the university computer lab during a site visit to the on-site open-house event.
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
ANI | Animation and visual effects |
AR | Augmented reality |
CAMT | College of Arts, Media and Technology |
CII | Conveying intended information |
CII-N43 | Denotes a group of participants who gave answers to CII (also PENS and SUS) |
CII-N124 | Denotes a group of participants who gave answers to CII |
COTS | Commercial-off-the-shelf |
DG | Digital games |
DII | Digital industry integration |
HMDs | Head-mounted displays |
JSON | Java Script Object Notation |
MMIT | Modern management information technology |
MMORPGs | Massively multiplayer online role-playing games |
MR | Mixed reality |
NPCs | Non-playable characters |
PENS | Player experience of need satisfaction |
PENS-N43 | Denotes a group of participants who gave answers to PENS (also CII and SUS) |
PENS-N79 | Denotes a group of participants who gave answers to PENS |
SE | Software engineering |
SUS | System usability scale |
SUS-N43 | Denotes a group of participants who gave answers to SUS (also CII and PENS) |
SUS-N74 | Denotes a group of participants who gave answers to SUS |
UX | User experience |
VR | Virtual reality |
XR | Extended reality or xReality |
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Feature | Description |
---|---|
Interactive | Allows for users to engage and interact with the virtual environment and other users. |
Embodied | Involves users’ physical presence and actions in the virtual world. |
Persistent | Continues to exist and evolve even when users are not actively engaging. |
Realistic | Creates a lifelike or believable virtual environment. |
Ubiquitous | Accessible across multiple devices and platforms. |
Interoperable | Able to work and communicate with other virtual environments and systems. |
Scalable | Able to support and adapt to a growing number of users and activities. |
Immersive | Provides a highly engaging and immersive experience to users. |
Accessible | Provides access to users of varying abilities and backgrounds. |
Synthesised | Combines multiple forms of media and experiences into one cohesive environment. |
Multi-layered | Offers different levels or layers of engagement and interaction. |
Collaborative | Facilitates collaboration and social interaction among users. |
Key Feature | Availability | The Corresponding Feature |
---|---|---|
Interactive | √ | The virtual world is filled with many interactive experiences. |
Embodied | √ | Users are represented by customisable avatars. |
Persistent | √ | The platform is always on and user data are kept safely in Playfab. |
Realistic | √ | The 3D virtual world platform is carefully designed, with themed buildings and interiors. |
Ubiquitous | √ | The platform is deployed on WebGL, providing easy access for all users. |
Interoperable | n/a | This does not exist in the current version, but has been designed with scalability in mind. |
Scalable | √ | The selected technologies, such as Colyseus and Playfab, are easily scalable. |
Immersive | √ | The platform was designed with high-quality graphics; however, some sensory devices may be limited. |
Accessible | n/a | Support for users of all abilities is not available in the current version. |
Synthesised | √ | The platform’s environment was designed to be a fantasy version of university study programs. |
Multi-layered | n/a | This feature is currently limited in the current version. |
Collaborative | √ | The platform was designed to foster collaboration among users by offering features such as text messaging, voice chat, event participation, and notification messages. |
Features | Description | Screenshot |
---|---|---|
Digital poster boards | Simple tool for accessing detailed information. | Figure 8 |
Digital posters with videos | Display of static or live videos for a more immersive experience. | Figure 9 |
NPCs | Initiate conversations and provide general information or quests. | Figure 10 |
Score, leaderboard, rewards | Score ranking based on performance, stored on a cloud-based leaderboard. | Figure 11 |
Live event | The main stage for organising a live event by broadcasting | Figure 12 |
a live video to the main screen. |
Question No. | Question Text |
---|---|
CII-1 | How well did you receive the curriculum information from a digital poster board with videos in the metaverse? |
CII-2 | How well did you receive the career path information from a digital poster board with videos in the metaverse? |
CII-3 | How well did you receive the selected student works from a digital poster board with videos in the metaverse? |
CII-4 | How well did you receive the curriculum information from a digital poster board in the metaverse? |
CII-5 | How well did you receive the career path information from a digital poster board in the metaverse? |
CII-6 | How well did you receive the selected student works from a digital poster board in the metaverse? |
CII-7 | How well did you receive the curriculum information from an NPC in the metaverse? |
CII-8 | How well did you receive the career path information from an NPC in the metaverse? |
CII-9 | How well did you receive the selected student works from an NPC in the metaverse? |
CII-10 | I had fun during the interaction with the NPC. |
CII-11 | I had fun with the minigame event and would like to stay longer in the metaverse. |
CII-12 | I want to collect the score to compete with the others in the metaverse. |
CII-13 | I want to collect the score to exchange for the giveaway rewards. |
CII-14 | The existence of live events makes me feel attracted to the activities happening in the metaverse. |
CII-15 | The existence of voice chat makes me want to chat with the others in the metaverse. |
Question No. | Question Text |
---|---|
CII-16 | If there were to be organised another open-house event on the metaverse platform, |
what kind of additional activities would you like to have from the platform? | |
CII-17 | Can you give general comments about the platform? |
CII-18 | How often do you play games on digital devices? |
CII-19 | Could you specify a type of game that you prefer to play? |
CII-20 | Have you ever experienced other metaverse platforms? |
CII-N124 | CII-N43 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Question | Mean | Median | Mode | SD | Min | Max | Range | Mean | Median | Mode | SD | Min | Max | Range |
CII-1 | 5.86 | 6 | 7 | 1.3 | 2 | 7 | 5 | 5.67 | 6 | 7 | 1.51 | 2 | 7 | 5 |
CII-2 | 5.72 | 6 | 7 | 1.33 | 2 | 7 | 5 | 5.49 | 6 | 7 | 1.47 | 2 | 7 | 5 |
CII-3 | 5.85 | 6 | 7 | 1.29 | 2 | 7 | 5 | 5.58 | 6 | 7 | 1.47 | 2 | 7 | 5 |
CII-4 | 5.65 | 6 | 7 | 1.49 | 1 | 7 | 6 | 5.3 | 6 | 7 | 1.64 | 1 | 7 | 6 |
CII-5 | 5.68 | 6 | 7 | 1.43 | 2 | 7 | 5 | 5.4 | 6 | 7 | 1.59 | 2 | 7 | 5 |
CII-6 | 5.88 | 6 | 7 | 1.34 | 2 | 7 | 5 | 5.6 | 6 | 7 | 1.55 | 2 | 7 | 5 |
CII-7 | 6.23 | 7 | 7 | 1.11 | 2 | 7 | 5 | 6.28 | 7 | 7 | 0.93 | 4 | 7 | 3 |
CII-8 | 6.06 | 7 | 7 | 1.21 | 2 | 7 | 5 | 5.95 | 6 | 7 | 1.21 | 2 | 7 | 5 |
CII-9 | 6.06 | 7 | 7 | 1.21 | 3 | 7 | 4 | 5.95 | 6 | 7 | 1.23 | 3 | 7 | 4 |
CII-10 | 5.97 | 7 | 7 | 1.4 | 2 | 7 | 5 | 5.81 | 6 | 7 | 1.45 | 2 | 7 | 5 |
CII-11 | 6.07 | 7 | 7 | 1.34 | 1 | 7 | 6 | 5.88 | 6 | 7 | 1.33 | 3 | 7 | 4 |
CII-12 | 5.85 | 6 | 7 | 1.5 | 1 | 7 | 6 | 5.6 | 6 | 7 | 1.66 | 1 | 7 | 6 |
CII-13 | 6.27 | 7 | 7 | 1.22 | 2 | 7 | 5 | 6.09 | 7 | 7 | 1.39 | 2 | 7 | 5 |
CII-14 | 5.97 | 6 | 7 | 1.24 | 2 | 7 | 5 | 5.84 | 6 | 7 | 1.29 | 3 | 7 | 4 |
CII-15 | 5.86 | 6 | 7 | 1.41 | 1 | 7 | 6 | 5.65 | 6 | 7 | 1.56 | 1 | 7 | 6 |
Question No. | H | p-Value | CI | TSTAT | DF | SD |
---|---|---|---|---|---|---|
CII-1 | 1 | 0.0106 | 0.1485 1.0608 | 2.6749 | 42 | 1.4823 |
CII-2 | 1 | 0.3846 1.1968 | 3.9297 | 42 | 1.3194 | |
CII-3 | 1 | 0.3205 1.0748 | 3.7334 | 42 | 1.2254 | |
CII-4 | 1 | 0.5288 1.4247 | 4.4005 | 42 | 1.4555 | |
CII-5 | 1 | 0.4526 1.3148 | 4.1368 | 42 | 1.4008 | |
CII-6 | 1 | 0.0017 | 0.2675 1.0814 | 3.3444 | 42 | 1.3224 |
CII-7 | n/a | n/a | n/a | n/a | n/a | n/a |
CII-8 | 0 | 0.0605 | −0.0150 0.6662 | 1.9291 | 42 | 1.1067 |
CII-9 | 1 | 0.025 | 0.0429 0.6083 | 2.3241 | 42 | 0.9186 |
CII-10 | 1 | 0.0166 | 0.0891 0.8411 | 2.4963 | 42 | 1.2218 |
CII-11 | 1 | 0.0392 | 0.0206 0.7701 | 2.1290 | 42 | 1.2177 |
CII-12 | 1 | 0.0063 | 0.2009 1.1480 | 2.8741 | 42 | 1.5387 |
CII-13 | 0 | 0.3518 | −0.2127 0.5848 | 0.9416 | 42 | 1.2957 |
CII-14 | 1 | 0.0043 | 0.1468 0.7369 | 3.0222 | 42 | 0.9587 |
CII-15 | 1 | 0.0087 | 0.1674 1.0884 | 2.7516 | 42 | 1.4964 |
PENS Aspects | PENS-N79 | PENS-N43 |
---|---|---|
Competency | 5.98 | 6.04 |
Autonomy | 5.89 | 5.82 |
Relatedness | 5.10 | 5.13 |
Presence/Immersion | 5.19 | 5.13 |
Intuitive Controls | 5.94 | 5.98 |
SUS-N74 | SUS-N43 |
---|---|
62.47 | 59.27 |
Feature | Evidence | Comment | Description |
---|---|---|---|
Interactive | √ | Respondents reported having fun with interaction with NPCs and minigame event | |
in the metaverse. | |||
Embodied | √ | Participants want more avatar customisation options and opportunities for social | |
interaction. | |||
Persistent | Not mentioned | ||
Realistic | √ | The platform’s graphics rendering is great. | |
Ubiquitous | Not mentioned | ||
Interoperable | Not mentioned | ||
Scalable | Not mentioned | ||
Immersive | √ | Respondents reported feeling attracted to the activities happening and chatted with others | |
in the metaverse. | |||
Accessible | Not mentioned | ||
Synthesised | Not mentioned | ||
Multi-layered | √ | Participants reported enjoying the minigame event and other sorts of entertainment within | |
the metaverse. | |||
Collaborative | √ | Participants want more opportunities for social interaction on the platform. |
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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Samarnggoon, K.; Grudpan, S.; Wongta, N.; Klaynak, K. Developing a Virtual World for an Open-House Event: A Metaverse Approach. Future Internet 2023, 15, 124. https://doi.org/10.3390/fi15040124
Samarnggoon K, Grudpan S, Wongta N, Klaynak K. Developing a Virtual World for an Open-House Event: A Metaverse Approach. Future Internet. 2023; 15(4):124. https://doi.org/10.3390/fi15040124
Chicago/Turabian StyleSamarnggoon, Keattikorn, Supara Grudpan, Noppon Wongta, and Konlawat Klaynak. 2023. "Developing a Virtual World for an Open-House Event: A Metaverse Approach" Future Internet 15, no. 4: 124. https://doi.org/10.3390/fi15040124
APA StyleSamarnggoon, K., Grudpan, S., Wongta, N., & Klaynak, K. (2023). Developing a Virtual World for an Open-House Event: A Metaverse Approach. Future Internet, 15(4), 124. https://doi.org/10.3390/fi15040124