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Term project user interface specifications in a usability engineering course: challenges and suggestions

Published: 01 March 2004 Publication History

Abstract

Term projects in an undergraduate Usability Engineering (UE) course provide opportunities for students to put the abstract ideas of what they have learned in class into practice. Projects provide students with opportunities to learn that the process of usability engineering is rarely as smooth as it would seem in the abstract. Moreover, term projects give students the opportunity to learn about specific methodologies and notations.One critical phase of the term project is the user interface specification; in our undergraduate UE course we have found the specification phase to be a significant pedagogic challenge. Key elements to that challenge are: 1) Presenting the project requirements in such a way that the students can generate a specification, 2) Defining the form and format for student work, 3) Teaching the process of specification and 4) Assessing the students' work. In this paper, we describe our approach to each of these four challenges. Since 1996, we have had good success with our approach; however, student data suggests that students still find the UE specification process difficult. In Spring 2003, we added some extra steps in our process that seem to lead to greater student understanding and success.

References

[1]
Barnes, J. and Leventhal, L. Turning the Tables: Introducing Software Engineering Concepts in a User Interface Design Course in Proceedings of SIGCSE 2001 (February 2001), ACM Press, 214--218.
[2]
Hix, D. and Hartson, H.R. Developing User Interfaces: Ensuring Usability through Product & Process. John Wiley & Sons, Inc., New York, 1993.
[3]
Jacobson, I., Booch, G., and Rumbaugh, J. The Unified Software Development Process. Addison-Wesley, Boston, 1999.
[4]
Lazar, J., Gasen, J., Preece, J. and Winograd, T. New Issues in Teaching HCI: Pinning a Tail on a Moving Donkey in Extended Abstracts of CHI 2002 (April 2002), ACM Press, 696--697.
[5]
Leventhal, L. and Barnes, J. Two for One: Squeezing Human-Computer Interaction and Software Engineering into a Core Computer Science Course. Computer Science Education. 13(3), 177--190.
[6]
Mayhew, D.J. The Usability Engineering Lifecycle - A Practitioner's Handbook for User Interface Design. Morgan Kaufman Publishers, San Francisco, 1999.
[7]
Preece, J., Rogers, Y. and Sharp, H. Interaction Design. John Wiley & Sons. New York, 2001.
[8]
Rosson, M.B. and Carroll, J.M. Usability Engineering: Scenario-Based Development of Human-Computer Interaction. Morgan Kaufman Publishers, San Francisco, 2002.
[9]
The Joint Task Force on Computing Curricula, IEEE Computer Society and Association of Computing Machinery. Computing Curricula 2001, Computer Science. Final Report 15 December 2001. http://www.computer.org/education/cc2001/final/index.htm.

Cited By

View all
  • (2012)Can the teaching of HCI contribute for the learning of computer science the case of semiotic engineering methodsProceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems10.5555/2393536.2393564(185-194)Online publication date: 5-Nov-2012
  • (2012)No User Left BehindACM Transactions on Computing Education10.1145/2160547.216054812:2(1-22)Online publication date: 1-Apr-2012
  • (2006)Creating a realistic context for team projects in HCIProceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education10.1145/1140124.1140142(58-62)Online publication date: 26-Jun-2006
  • Show More Cited By

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      cover image ACM Conferences
      SIGCSE '04: Proceedings of the 35th SIGCSE technical symposium on Computer science education
      March 2004
      544 pages
      ISBN:1581137982
      DOI:10.1145/971300
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 01 March 2004

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      Author Tags

      1. group projects
      2. task analysis
      3. user interface specification

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      Cited By

      View all
      • (2012)Can the teaching of HCI contribute for the learning of computer science the case of semiotic engineering methodsProceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems10.5555/2393536.2393564(185-194)Online publication date: 5-Nov-2012
      • (2012)No User Left BehindACM Transactions on Computing Education10.1145/2160547.216054812:2(1-22)Online publication date: 1-Apr-2012
      • (2006)Creating a realistic context for team projects in HCIProceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education10.1145/1140124.1140142(58-62)Online publication date: 26-Jun-2006
      • (2006)Creating a realistic context for team projects in HCIACM SIGCSE Bulletin10.1145/1140123.114014238:3(58-62)Online publication date: 26-Jun-2006
      • (2005)Using a system of tutorials and groups to increase feedback and teach user interface designProceedings of the 7th Australasian conference on Computing education - Volume 4210.5555/1082424.1082448(187-192)Online publication date: 1-Jan-2005
      • (2005)Integrating science and research in a HCI design courseProceedings of the 36th SIGCSE technical symposium on Computer science education10.1145/1047344.1047371(31-35)Online publication date: 23-Feb-2005
      • (2005)Integrating science and research in a HCI design courseACM SIGCSE Bulletin10.1145/1047124.104737137:1(31-35)Online publication date: 23-Feb-2005

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