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Sensing surfaces: bringing the desktop into virtual environments

Published: 22 May 2003 Publication History

Abstract

There are many classes of information for which a suitable 3-D representation does not (yet) exist, and for which users are familiar with more or less ef cient desktop interfaces. Therefore, a convenient way of accessing GUI-based systems from within a Virtual Environment can greatly enhance application possibilities and leverage integration with other IT facilities. We describe Sensing Surfaces, which follows the approach of mapping the contents of a GUI desktop to aribtrary textured geometry in the VE.

References

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I. G. Angus, H. A. Sowizral, VRMosaic: Web Access from within a Virtual Environment IEEE Computer Graphics and Applications, Vol. 16, No.3, pp. 6--10
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T. Richardson, Q. Stafford-Fraser, K. R. Wood, A. Hopper, Virtual Network Computing. IEEE Internet Computing, Vol. 2,No. 1,Jan/Feb 1998, pp 33--38
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R. Blach, J. Landauer, A. Rösch, A. Simon, A Flexible Prototyping Tool for 3D Real-Time User-Interaction. Proceedings of the Eurographics Workshop on Virtual Environments 98, 1998 pp. 195--203
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K. Watsen, R. Darken, M. Capps, A Handheld Computer as an Interaction Device to a Virtual Environment. Proceedings of the International Projection Technologies Workshop, Stuttgart, Germany, May 10--11, 1999

Cited By

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  • (2018)VD1: a technical approach to a hybrid 2D and 3D desktop environment2018 IEEE 11th Workshop on Software Engineering and Architectures for Real-time Interactive Systems (SEARIS)10.1109/SEARIS44442.2018.9180231(1-7)Online publication date: Mar-2018
  • (2009)Desktop integration in graphics environmentsProceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments10.5555/2383947.2383970(109-112)Online publication date: 7-Dec-2009
  • (2008)WithindowsProceedings of the 2008 IEEE Symposium on 3D User Interfaces10.1109/3DUI.2008.4476584(3-10)Online publication date: 8-Mar-2008
  • Show More Cited By

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cover image ACM Other conferences
EGVE '03: Proceedings of the workshop on Virtual environments 2003
May 2003
211 pages
ISBN:1581136862
DOI:10.1145/769953
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • EUROGRAPHICS: The European Association for Computer Graphics

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 May 2003

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Cited By

View all
  • (2018)VD1: a technical approach to a hybrid 2D and 3D desktop environment2018 IEEE 11th Workshop on Software Engineering and Architectures for Real-time Interactive Systems (SEARIS)10.1109/SEARIS44442.2018.9180231(1-7)Online publication date: Mar-2018
  • (2009)Desktop integration in graphics environmentsProceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments10.5555/2383947.2383970(109-112)Online publication date: 7-Dec-2009
  • (2008)WithindowsProceedings of the 2008 IEEE Symposium on 3D User Interfaces10.1109/3DUI.2008.4476584(3-10)Online publication date: 8-Mar-2008
  • (2007)VRfxProceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction10.5555/1763296.1763365(624-632)Online publication date: 22-Jul-2007
  • (2007)Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs2007 IEEE Symposium on 3D User Interfaces10.1109/3DUI.2007.340781Online publication date: Mar-2007
  • (2007)Virtual EnvironmentsComputers and Graphics10.1016/j.cag.2006.09.00331:1(15-25)Online publication date: 1-Jan-2007
  • (2007)Erstellung virtueller und physischer PrototypenEntwicklung und Erprobung innovativer Produkte — Rapid Prototyping10.1007/978-3-540-69880-7_5(329-489)Online publication date: 2007
  • (2006)Friction surfacesProceedings of the 12th Eurographics conference on Virtual Environments10.5555/2386021.2386036(101-108)Online publication date: 8-May-2006
  • (2006)A Cost-effective Approach for Developing Application-control GUIs for Virtual EnvironmentsProceedings of the IEEE conference on Virtual Reality10.1109/VR.2006.6Online publication date: 25-Mar-2006

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