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Head shop: generating animated head models with anatomical structure

Published: 21 July 2002 Publication History

Abstract

We present a versatile construction and deformation method for head models with anatomical structure, suitable for real-time physics-based facial animation. The model is equipped with landmark data on skin and skull, which allows us to deform the head in anthropometrically meaningful ways. On any deformed model, the underlying muscle and bone structure is adapted as well, such that the model remains completely animatable using the same muscle contraction parameters. We employ this general technique to fit a generic head model to imperfect scan data, and to simulate head growth from early childhood to adult age.

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  • (2023)A Survey on Synthetic Biometrics: Fingerprint, Face, Iris and Vascular PatternsIEEE Access10.1109/ACCESS.2023.325085211(33887-33899)Online publication date: 2023
  • (2022)Jointly Optimizing Expressional and Residual Models for 3D Facial Expression RemovalACM Transactions on Intelligent Systems and Technology10.1145/353331213:6(1-17)Online publication date: 22-Sep-2022
  • (2021)Nonrigid Registration Algorithm in the Face Recognition ProblemJournal of Communications Technology and Electronics10.1134/S106422692112016066:12(1452-1459)Online publication date: 29-Dec-2021
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Published In

cover image ACM Conferences
SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
July 2002
203 pages
ISBN:1581135734
DOI:10.1145/545261
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 July 2002

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Author Tags

  1. biological modeling
  2. deformations
  3. facial animation
  4. geometric modeling
  5. morphing
  6. physically based animation

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  • Article

Conference

SCA02
Sponsor:
SCA02: Symposium on Computer Animation
July 21 - 22, 2002
Texas, San Antonio

Acceptance Rates

SCA '02 Paper Acceptance Rate 22 of 53 submissions, 42%;
Overall Acceptance Rate 183 of 487 submissions, 38%

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Cited By

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  • (2023)A Survey on Synthetic Biometrics: Fingerprint, Face, Iris and Vascular PatternsIEEE Access10.1109/ACCESS.2023.325085211(33887-33899)Online publication date: 2023
  • (2022)Jointly Optimizing Expressional and Residual Models for 3D Facial Expression RemovalACM Transactions on Intelligent Systems and Technology10.1145/353331213:6(1-17)Online publication date: 22-Sep-2022
  • (2021)Nonrigid Registration Algorithm in the Face Recognition ProblemJournal of Communications Technology and Electronics10.1134/S106422692112016066:12(1452-1459)Online publication date: 29-Dec-2021
  • (2020)An efficient algorithm for non-rigid object registrationComputer Optics10.18287/2412-6179-CO-58644:1Online publication date: Feb-2020
  • (2020)Modeling and Estimation of Nonlinear Skin Mechanics for Animated AvatarsComputer Graphics Forum10.1111/cgf.1391339:2(77-88)Online publication date: 13-Jul-2020
  • (2019)A Novel Helmet Fitness Evaluation Device Based on the Flexible Pressure Sensor MatrixSensors10.3390/s1918382319:18(3823)Online publication date: 4-Sep-2019
  • (2018)Deep learning of biomimetic sensorimotor control for biomechanical human animationACM Transactions on Graphics10.1145/3197517.320130537:4(1-15)Online publication date: 30-Jul-2018
  • (2018)Three Dimensional Head Modeling Based on Direct Free Form DeformationCross-Cultural Design. Methods, Tools, and Users10.1007/978-3-319-92141-9_12(156-165)Online publication date: 2-Jun-2018
  • (2017)Generating various composite human faces from real 3D facial imagesThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1277-133:4(443-458)Online publication date: 1-Apr-2017
  • (2016)A GPU based high‐resolution multilevel biomechanical head and neck model for validating deformable image registrationMedical Physics10.1118/1.490350442:1(232-243)Online publication date: 30-Nov-2016
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