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Layered construction for deformable animated characters

Published: 01 July 1989 Publication History

Abstract

A methodology is proposed for creating and animating computer generated characters which combines recent research advances in robotics, physically based modeling and geometric modeling. The control points of geometric modeling deformations are constrained by an underlying articulated robotics skeleton. These deformations are tailored by the animator and act as a muscle layer to provide automatic squash and stretch behavior of the surface geometry. A hierarchy of composite deformations provides the animator with a multi-layered approach to defining both local and global transition of the character's shape. The muscle deformations determine the resulting geometric surface of the character. This approach provides independent representation of articulation from surface geometry, supports higher level motion control based on various computational models, as well as a consistent, uniform character representation which can be tuned and tweaked by the animator to meet very precise expressive qualities. A prototype system (Critter) currently under development demonstrates research results towards layered construction of deformable animated characters.

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Information

Published In

cover image ACM SIGGRAPH Computer Graphics
ACM SIGGRAPH Computer Graphics  Volume 23, Issue 3
Special issue: Proceedings of the 1989 ACM SIGGRAPH conference
July 1989
367 pages
ISSN:0097-8930
DOI:10.1145/74334
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGGRAPH '89: Proceedings of the 16th annual conference on Computer graphics and interactive techniques
    July 1989
    408 pages
    ISBN:0897913124
    DOI:10.1145/74333
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 1989
Published in SIGGRAPH Volume 23, Issue 3

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  • (2021)DSNet: Dynamic Skin Deformation Prediction by Recurrent Neural NetworkAdvances in Computer Graphics10.1007/978-3-030-89029-2_29(365-377)Online publication date: 11-Oct-2021
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