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Physical programming: designing tools for children to create physical interactive environments

Published: 20 April 2002 Publication History

Abstract

Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically been done by adults, and children, as the visiting participants, have been offered few pre-created choices to explore. Given these creative limitations, the goal of our research has been to develop programming tools for physical interactive environments that are appropriate for use by young children (ages 4-6). We have explored numerous design approaches over the past two years. Recently we began focusing on a "physical programming" approach and developed a wizard-of-oz prototype for young children. This paper presents the motivation for this research, the evolution of our programming approach, and our recent explorations with children

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Published In

cover image ACM Conferences
CHI '02: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2002
478 pages
ISBN:1581134533
DOI:10.1145/503376
  • Conference Chair:
  • Dennis Wixon
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 20 April 2002

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Author Tags

  1. children
  2. educational applications
  3. physical interactive environments
  4. physical programming
  5. programming by demonstration
  6. tangible computing
  7. ubiquitous computing

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CHI02
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CHI02: Human Factors in Computing Systems
April 20 - 25, 2002
Minnesota, Minneapolis, USA

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CHI '02 Paper Acceptance Rate 61 of 414 submissions, 15%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

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  • (2024)Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on KinematicsIEEE Transactions on Education10.1109/TE.2023.334909267:2(245-255)Online publication date: Apr-2024
  • (2022)Approaches to embodied interaction in the design of playful environments for young childrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3538828(662-664)Online publication date: 27-Jun-2022
  • (2021)Test for assessing coding skills in early childhoodEducation and Information Technologies10.1007/s10639-021-10803-w27:4(4685-4708)Online publication date: 15-Nov-2021
  • (2020)Activity-based unplugged coding during the preschool periodInternational Journal of Technology and Design Education10.1007/s10798-020-09616-8Online publication date: 18-Aug-2020
  • (2020)MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent EnvironmentsTransactions on Computational Science XXXVII10.1007/978-3-662-61983-4_9(144-169)Online publication date: 14-Jul-2020
  • (2018)Words Become WorldsProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196728(511-522)Online publication date: 8-Jun-2018
  • (2017)Designing BioSimDecision Management10.4018/978-1-5225-1837-2.ch018(382-400)Online publication date: 2017
  • (2017)Designing BioSimHandbook of Research on Serious Games for Educational Applications10.4018/978-1-5225-0513-6.ch007(149-167)Online publication date: 2017
  • (2017)Creative Information Use Among Young AdultsProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3059473(407-420)Online publication date: 22-Jun-2017
  • (2017)Gains from Participatory Design Team Membership as Perceived by Child Alumni and their ParentsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025622(5730-5741)Online publication date: 2-May-2017
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