Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/500141.500179acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
Article

DEMAIS: designing multimedia applications with interactive storyboards

Published: 01 October 2001 Publication History

Abstract

To create an innovative interactive multimedia application, a multimedia designer needs to rapidly explore numerous behavioral design ideas early in the design process, as creating innovative behavior is the cornerstone of creating innovative multimedia. Current tools and techniques do not support a designer's need for early behavior exploration, limiting her ability to rapidly explore and effectively communicate behavioral design ideas. To address this need, we have developed a sketch-based, interactive multimedia storyboard tool that uses a designer's ink strokes and textual annotations as an input design vocabulary. By operationalizing this vocabulary, the tool transforms an otherwise static sketch into a working example. The behavioral sketch can be quickly edited using gestures and an expressive visual language. By enabling a designer to explore and communicate behavioral design ideas using working examples early in the design process, our tool facilitates the creation of a more effective, compelling, and entertaining multimedia application.

References

[1]
Apple Computer. HyperCard: Reference Manual, 1993.
[2]
Baecker, R., A. Rosenthal, N. Friedlander, E. Smith, and A. Cohen. A Multimedia System for Authoring Motion Pictures. Proc. ACM Multimedia, 1996.
[3]
Baggett, P. The Role of Temporal Overlap of Visual and Auditory Material in Forming Dual Media Associations. Journal of Educational Psychology, 76 (1984), 408-417.
[4]
Bailey, B.P. and J.A. Konstan. Authoring Interactive Media. Encyclopedia of Electrical and Electronics Engineering. John Wiley & Sons, 2000.
[5]
Bailey, B., R. Cooley, J. Konstan, and M. DeJong. NSync -A Toolkit for Building Interactive Multimedia Presentations. Proc. ACM Multimedia, 1998.
[6]
D.C.A. Bulterman, L. Hardman, J. Jansen, K.S. Mullender, and L. Rutledge. GRiNS: A Graphical Interface for Creating and Playing SMIL Documents. Seventh International World Wide Web Conference, 1998.
[7]
Caloini, A., D. Taguchi, K. Yanoo, and E. Tanaka. Scriptfree Scenario Authoring in MediaDesc. Proc. ACM Multimedia, 1998.
[8]
Faraday, P. and A. Sutcliffe. Providing Advice for Multimedia Designers. CHI, 1998.
[9]
Faraday, P. and A. Sutcliffe. An Empirical Study of Attending and Comprehending Multimedia Presentations, Proc. ACM Multimedia, 1996.
[10]
Gould, J.D. and C. Lewis. Designing for Usability: Key Principles and What Designers Think. Communications of the ACM, 28 (3): 300-311, 1985.
[11]
Gross, M.D. and E.Y. Do. Ambiguous Intentions: A Paperlike Inerface for Creative Design. UZST, 1996.
[12]
Harada, K. and Y. Hara. Anecdote: A Multimedia Storyboarding System with Seamless Authoring Support. Proc. ACM Multimedia, 1996.
[13]
Hong, J.I. and J.A. Landay. SATIN: A Toolkit for Informal Ink-based Applications. UIST, 2000.
[14]
Java Technology. http://java.sun.com.
[15]
Kant, M., S. Wilson, M. Bekker, H. Johnson, and P. Johnson. Patchwork: A Software Tool for Early Design. Proceedings CHI'98 Late Breaking Results, 1998.
[16]
Kozma, R.B. Learning with Media. Review of Educational Research, 61 (2): 179-211, 1991.
[17]
Landay, J.A. and B.A. Myers. Interactive Sketching for the Early Stages of User Interface Design. CHI, 1995.
[18]
Lewis, M., W. Clark and B. Devoto (Ed). The Journals of Lewis and Clark. Houghton Mifflin Co, 1997.
[19]
Lin, J., M.W. Newman, J.I. Hong, and J.A. Landay. DENIM: Finding a Tighter Fit Between Tools and Practice for Web Site Design. CHI, 2000.
[20]
Mackay, W.E. and D.S. Pagani. Video Mosaic: Laying Out Time in a Physical Space. Proc. ACM Multimedia, 1994.
[21]
Macromedia, Learning Lingo. Macromedia Press, 1997.
[22]
Madsen, K.H. and P.H. Aiken. Experiences Using Cooperative Interactive Storyboard Prototyping. Communications of the ACM, 36 (4): 57-64, 1993.
[23]
Mayer, R.E. Aids to Text Comprehension. Educational Psychologist, 19 (1984), 30-42.
[24]
Najjar, L.J. Multimedia Information and Learning. J. Educ. Multimedia and Hypermedia, 5 (1996), 129- 150.
[25]
Rieber, L.P. Getting Interactive with Authorware: Building Simulations and Games. http://www.nowhereroad.comlauthorware/index.html.
[26]
Rudd, J., K. Stern, and S. Isensee. The Low vs. High- Fidelity Prototyping Debate. Interactions, 3 (1): 76-85, 1996.
[27]
Wacom Technology. httn:Nwww.wacom.com.

Cited By

View all
  • (2019)EnactACM Transactions on Computer-Human Interaction10.1145/331027626:3(1-48)Online publication date: 31-May-2019
  • (2018)SketchStudioProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205400(335-338)Online publication date: 30-May-2018
  • (2018)SketchStudioProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196736(831-843)Online publication date: 8-Jun-2018
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
MULTIMEDIA '01: Proceedings of the ninth ACM international conference on Multimedia
October 2001
664 pages
ISBN:1581133944
DOI:10.1145/500141
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 October 2001

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. authoring
  2. gestures
  3. multimedia design
  4. storyboards

Qualifiers

  • Article

Conference

MM01: ACM Multimedia 2001
September 30 - October 5, 2001
Ottawa, Canada

Acceptance Rates

Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)16
  • Downloads (Last 6 weeks)1
Reflects downloads up to 16 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2019)EnactACM Transactions on Computer-Human Interaction10.1145/331027626:3(1-48)Online publication date: 31-May-2019
  • (2018)SketchStudioProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205400(335-338)Online publication date: 30-May-2018
  • (2018)SketchStudioProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196736(831-843)Online publication date: 8-Jun-2018
  • (2018)KnotationProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174022(1-12)Online publication date: 21-Apr-2018
  • (2014)Designing iDTV Applications through Interactive StoryboardsProceedings of the 20th Brazilian Symposium on Multimedia and the Web10.1145/2664551.2664572(5-12)Online publication date: 18-Nov-2014
  • (2014)A Sketch-Based Approach for Interactive Organization of Video ClipsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/264564311:1(1-21)Online publication date: 4-Sep-2014
  • (2014)Extracting behavioral information from electronic storyboardsProceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems10.1145/2607023.2607034(253-262)Online publication date: 17-Jun-2014
  • (2014)A Review of Storyboard Tools, Concepts and FrameworksLearning and Collaboration Technologies. Designing and Developing Novel Learning Experiences10.1007/978-3-319-07482-5_8(73-82)Online publication date: 2014
  • (2013)Towards understanding the potential of sketching animated visualizations in generative workshopsProceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces10.1145/2513506.2513518(106-115)Online publication date: 3-Sep-2013
  • (2013)Interactive prototyping of tabletop and surface applicationsProceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems10.1145/2494603.2480313(229-238)Online publication date: 24-Jun-2013
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media