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AR Game Traffic Analysis: A Case of Pokemon Go in Flash Crowd Event

Published: 12 December 2023 Publication History

Abstract

Latency is a major issue towards practical use of augmented reality (AR) in mobile apps such as navigation and gaming. A string of work has appeared recently, proposing to offload a part of the AR-related processing pipeline to the edge [8]. One pitfall in these studies is the (simplified) assumption about the traffic demand and its implication to the network delay. As a reality check and to gather insights to deliver and render AR content in real time, we seek in this work a better understanding of how a popular AR game, Pokémon Go, delivers its data in situ.

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Cited By

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  • (2024)First Steps Towards Game and Activity Inference on Encrypted VR Datastreams2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)10.1109/WoWMoM60985.2024.00030(105-110)Online publication date: 4-Jun-2024

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    AINTEC '23: Proceedings of the 18th Asian Internet Engineering Conference
    December 2023
    129 pages
    ISBN:9798400709395
    DOI:10.1145/3630590
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 12 December 2023

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    Author Tags

    1. Mobile AR Game
    2. Player Synchronization
    3. Traffic Analysis

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    AINTEC '23
    AINTEC '23: Asian Internet Engineering Conference
    December 12 - 14, 2023
    Hanoi, Vietnam

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    Overall Acceptance Rate 15 of 38 submissions, 39%

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    • (2024)First Steps Towards Game and Activity Inference on Encrypted VR Datastreams2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)10.1109/WoWMoM60985.2024.00030(105-110)Online publication date: 4-Jun-2024

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