Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3629606.3629670acmotherconferencesArticle/Chapter ViewAbstractPublication Pageschinese-chiConference Proceedingsconference-collections
research-article

Designing Tangible Lighting for Children to Enhance Visiting Experiences during Museum Touring

Published: 27 February 2024 Publication History

Abstract

Tangible interaction in museums for children's education has always been an important area of interest. However, several museums are subject to local constraints which make the interactive experience of the visit unattractive. Through this research we have designed LURN, a journey-accompanying toy lamp for children aimed at enhancing the experience of visiting in Yangming Former Residence. Through prototyping, LURN was designed and evaluated at an exhibition to verify the possibility of interaction.

References

[1]
Caroline Claisse, Daniela Petrelli, Luigina Ciolfi, Nick Dulake, Mark T. Marshall, and Abigail C. Durrant. 2020. Crafting Critical Heritage Discourses into Interactive Exhibition Design. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3313831.3376689
[2]
Duranti Daniele, Spallazzo, Davide and Trocchianesi Raffaella, R. 2016. Tangible Interaction in Museums and Temporary Exhibitions: Embedding and Embodying the Intangible Values of Cultural Heritage. In 6th International Forum of Design as a Process Systems & Design: Beyond Processes and Thinking, 160-171. https://doi.org/10.4995/IFDP.2016.3322
[3]
Elisabeth M.A.G. van Dijk, Andreas Lingnau, and Hub Kockelkorn. 2012. Measuring enjoyment of an interactive museum experience. In Proceedings of the 14th ACM international conference on Multimodal interaction (ICMI '12). Association for Computing Machinery, New York, NY, USA, 249–256. https://doi.org/10.1145/2388676s.2388728
[4]
Eslam Nofal, Georgia Panagiotidou, Rabee M. Reffat, Hendrik Hameeuw, Vanessa Boschloos, and Andrew Vande Moere. 2020. Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors. J. Comput. Cult. Herit. 13, 1, Article 3 (February 2020), 24 pages. https://doi.org/10.1145/3350427
[5]
Halim Acosta, Nathan Henderson, Jonathan Rowe, Wookhee Min, James Minogue, and James Lester. 2021. What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. In Proceedings of the 2021 International Conference on Multimodal Interaction (ICMI '21). Association for Computing Machinery, New York, NY, USA, 258–267. https://doi.org/10.1145/3462244.3479943
[6]
Jinguo Liu, Xin Zhang, Ketao Zhang, Jian S Dai, Shujun Li, and Qi Sun. 2018. Configuration analysis of a reconfigurable Rubik. Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science 233, 3137-3154. https://doi.org/10.1177/0954406218805112
[7]
Joyce Ma, Lisa Sindorf, Isaac Liao, and Jennifer Frazier. 2015. Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). Association for Computing Machinery, New York, NY, USA, 33–40. https://doi.org/10.1145/2677199.2680555
[8]
Kanghun Ahn. 2020. Two Neo-Confucian Models of Educating Children: A Comparison between Zhu Xi and Wang Yangming's Pedagogical Thought. Journal of Confucian Philosophy and Culture 34, 11-42. https://doi.org/10.22916/jcpc.2020. 34.11
[9]
Wafa Almukadi and Guy A. Boy. 2016. Enhancing Collaboration and Facilitating Children's Learning Using TUIs: A Human-Centered Design Approach. In Learning and Collaboration Technologies: Third International Conference, LCT 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings. Springer-Verlag, Berlin, Heidelberg, 105–114. https://doi.org/10.1007/978-3-319-39483-1_10
[10]
Michael S. Horn, Erin Treacy Solovey, R. Jordan Crouser, and Robert J.K. Jacob. 2009. Comparing the use of tangible and graphical programming languages for informal science education. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). Association for Computing Machinery, New York, NY, USA, 975–984. https://doi.org/10.1145/1518701.1518851
[11]
Min Jeong Kang, Ming Hsu, Ian M. Krajbich, George Loewenstein, Samuel M. McClure, Joseph Tao-yi Wang, and Colin F. Camerer. 2009. The Wick in the Candle of Learning. Psychological Science 20, 963-973. https://doi.org/10.1111/j.1467-9280.2009.02402.xGriffin, J. (2004). Research on students and museums: Looking more closely at the students in school groups. Science education, 88(S1), S59-S70
[12]
Mark T. Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, and Daniela Petrelli. 2016. Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). Association for Computing Machinery, New York, NY, USA, 159–167. https://doi.org/10.1145/2839462.2839493
[13]
Roberta Della Croce, Luisa Puddu, and Andrea Smorti. 2019. A qualitative exploratory study on museum educators’ perspective on children's guided museum visits. Museum Management and Curatorship 34, 383-401. https://doi.org/10.1080/09647775.2019.1630849
[14]
Schou, Mette Muxoll, and Anders Sundnes Løvlie. 2021. The Diary of Niels: Affective Engagement through Tangible Interaction with Museum Artifacts. In Euro-Mediterranean Conference, Springer, Cham, 289-299. https://doi.org/10.1007/978-3-030-73043-7_24
[15]
William Day. 2012. Zhenzhi and Acknowledgment in Wang Yangming and Stanley Cavell. Journal of Chinese Philosophy 39, 174-191. https://doi.org/10.1111/j.1540-6253.2012.01712.x

Index Terms

  1. Designing Tangible Lighting for Children to Enhance Visiting Experiences during Museum Touring

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    CHCHI '23: Proceedings of the Eleventh International Symposium of Chinese CHI
    November 2023
    634 pages
    ISBN:9798400716454
    DOI:10.1145/3629606
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 February 2024

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Children
    2. Education
    3. Museum
    4. Tangible interaction
    5. Tangible interface

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    • Ningbo Innovation Center, Zhejiang University

    Conference

    CHCHI 2023
    CHCHI 2023: Chinese CHI 2023
    November 13 - 16, 2023
    Denpasar, Bali, Indonesia

    Acceptance Rates

    Overall Acceptance Rate 17 of 40 submissions, 43%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 52
      Total Downloads
    • Downloads (Last 12 months)52
    • Downloads (Last 6 weeks)13
    Reflects downloads up to 21 Nov 2024

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media