Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3628516.3655805acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article
Open access

High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?

Published: 17 June 2024 Publication History

Abstract

Nowadays, learning activities have become more interactive and collaborative than ever before. However, it remains unclear what makes the group perform differently in such a learning context. With the empowerment of multimodal data (MMD), we conducted a field study involving 12 groups of children who collaborated during two-day-long classroom activities. This paper reports on a quantitative analysis and temporal explanation concerning the relation between children's performance and their group-level MMD measurements during a collaborative coding session in a design thinking activity. We computed each group's performance based on the created artefacts and compared the groups with better performance than the others. The results demonstrate that high-performing groups show more joint engagement, joint visual attention, and joint emotional intensity of delight, while low-performing groups show significantly more joint emotional intensity of frustration. In addition, the evolution over the four temporal phases showed different patterns between high and low-performing groups. Finally, this paper discusses design and theoretical implications for educators, researchers and practitioners.

References

[1]
Laura K. Allen, Aaron D. Likens, and Danielle S. McNamara. 2017. Recurrence Quantification Analysis: A Technique for the Dynamical Analysis of Student Writing. In The Thirtieth International Flairs Conference. Retrieved January 17, 2024 from https://eric.ed.gov/?id=ED585783
[2]
Laura K. Allen, Cecile Perret, Aaron Likens, and Danielle S. McNamara. 2017. What'd you say again?: recurrence quantification analysis as a method for analyzing the dynamics of discourse in a reading strategy tutor. In Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 373–382. https://doi.org/10.1145/3027385.3027445
[3]
Hanne Voldborg Andersen and Kati Pitkänen. 2019. Empowering educators by developing professional practice in digital fabrication and design thinking. International Journal of Child-Computer Interaction 21: 1–16. https://doi.org/10.1016/j.ijcci.2019.03.001
[4]
Ryan S. J. d. Baker, Sidney K. D'Mello, Ma. Mercedes T. Rodrigo, and Arthur C. Graesser. 2010. Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments. International Journal of Human-Computer Studies 68, 4: 223–241. https://doi.org/10.1016/j.ijhcs.2009.12.003
[5]
Tilde Bekker, Saskia Bakker, Iris Douma, Janneke van der Poel, and Koen Scheltenaar. 2015. Teaching children digital literacy through design-based learning with digital toolkits in schools. International Journal of Child-Computer Interaction 5: 29–38. https://doi.org/10.1016/j.ijcci.2015.12.001
[6]
Marina Umaschi Bers. 2018. Coding and Computational Thinking in Early Childhood: The Impact of ScratchJr in Europe. European Journal of STEM Education 3, 3. Retrieved January 10, 2024 from https://eric.ed.gov/?id=EJ1190774
[7]
Paulo Blikstein. 2013. Multimodal learning analytics. In Proceedings of the Third International Conference on Learning Analytics and Knowledge (LAK ’13), 102–106. https://doi.org/10.1145/2460296.2460316
[8]
Paulo Blikstein and Marcelo Worsley. 2016. Multimodal Learning Analytics and Education Data Mining: using computational technologies to measure complex learning tasks. Journal of Learning Analytics 3, 2: 220–238. https://doi.org/10.18608/jla.2016.32.11
[9]
Karen Brennan and Mitchel Resnick. 2012. New frameworks for studying and assessing the development of computational thinking. In Proceedings of the 2012 annual meeting of the American educational research association, 25. Retrieved January 17, 2024 from http://scratched.gse.harvard.edu/ct/files/AERA2012.pdf
[10]
Tim Brown. 2008. Design thinking. Harvard business review 86, 6: 84.
[11]
Richard Buchanan. 1992. Wicked Problems in Design Thinking. Design Issues 8, 2: 5. https://doi.org/10.2307/1511637
[12]
Stephen Cooper, Wanda Dann, and Randy Pausch. 2000. Alice: a 3-D tool for introductory programming concepts. Journal of Computing Sciences in Colleges 15, 5: 107–116.
[13]
Lucrezia Crescenzi-Lanna. 2020. Multimodal Learning Analytics research with young children: A systematic review. British Journal of Educational Technology 51, 5: 1485–1504. https://doi.org/10.1111/bjet.12959
[14]
Nigel Cross (ed.). 2006. Designerly Ways of Knowing. In Designerly Ways of Knowing. Springer, London, 1–13. https://doi.org/10.1007/1-84628-301-9_1
[15]
Mutlu Cukurova, Michail Giannakos, and Roberto Martinez‐Maldonado. 2020. The promise and challenges of multimodal learning analytics. British Journal of Educational Technology 51, 5: 1441–1449. https://doi.org/10.1111/bjet.13015
[16]
Elena Di Lascio, Shkurta Gashi, and Silvia Santini. 2018. Unobtrusive Assessment of Students’ Emotional Engagement during Lectures Using Electrodermal Activity Sensors. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2, 3: 103:1-103:21. https://doi.org/10.1145/3264913
[17]
Daniele Di Mitri, Jan Schneider, Roland Klemke, Marcus Specht, and Hendrik Drachsler. 2019. Read Between the Lines: An Annotation Tool for Multimodal Data for Learning. In Proceedings of the 9th International Conference on Learning Analytics & Knowledge (LAK19), 51–60. https://doi.org/10.1145/3303772.3303776
[18]
Daniele Di Mitri, Jan Schneider, Marcus Specht, and Hendrik Drachsler. 2018. From signals to knowledge: A conceptual model for multimodal learning analytics. Journal of Computer Assisted Learning 34, 4: 338–349. https://doi.org/10.1111/jcal.12288
[19]
Pierre Dillenbourg. 1999. What do you mean by collaborative learning? In Cognitive and Computational Approaches. Oxford: Elsevier, 1–19.
[20]
Pierre Dillenbourg, Guillaume Zufferey, Hamed Seyed Alavi, Patrick Jermann, Lenh Hung Son Do, Quentin Bonnard, Sébastien Cuendet, and Frédéric Kaplan (eds.). 2011. Classroom orchestration: The third circle of usability. In Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceedings.
[21]
Sidney D'Mello, Blair Lehman, Reinhard Pekrun, and Art Graesser. 2014. Confusion can be beneficial for learning. Learning and Instruction 29: 153–170. https://doi.org/10.1016/j.learninstruc.2012.05.003
[22]
Andrew T. Duchowski, Krzysztof Krejtz, Izabela Krejtz, Cezary Biele, Anna Niedzielska, Peter Kiefer, Martin Raubal, and Ioannis Giannopoulos. 2018. The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18), 1–13. https://doi.org/10.1145/3173574.3173856
[23]
David Dunne and Roger Martin. 2006. Design thinking and how it will change management education: An interview and discussion. Academy of Management Learning & Education 5, 4: 512–523. https://doi.org/10.5465/AMLE.2006.23473212
[24]
Clive L. Dym, Alice M. Agogino, Ozgur Eris, Daniel D. Frey, and Larry J. Leifer. 2005. Engineering Design Thinking, Teaching, and Learning. Journal of Engineering Education 94, 1: 103–120. https://doi.org/10.1002/j.2168-9830.2005.tb00832.x
[25]
D. Evans. 1990. Design in Engineering Education: Past Views of Future Directions. Retrieved January 11, 2024 from https://www.semanticscholar.org/paper/Design-in-Engineering-Education%3A-Past-Views-of-Evans/c9b1d030eea930586257cbba9c12062e8448fca5
[26]
Tamara van Gog, Vincent Hoogerheide, and Milou van Harsel. 2020. The Role of Mental Effort in Fostering Self-Regulated Learning with Problem-Solving Tasks. Educational Psychology Review 32, 4: 1055–1072. https://doi.org/10.1007/s10648-020-09544-y
[27]
Marianthi Grizioti and Chronis Kynigos. 2018. Game modding for computational thinking: an integrated design approach. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC ’18), 687–692. https://doi.org/10.1145/3202185.3210800
[28]
Marianthi Grizioti and Chronis Kynigos. 2021. Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games. In Proceedings of the 20th Annual ACM Interaction Design and Children Conference (IDC ’21), 363–374. https://doi.org/10.1145/3459990.3460706
[29]
Mark Guzdial, Barbara Ericson, Tom Mcklin, and Shelly Engelman. 2014. Georgia Computes! An Intervention in a US State, with Formal and Informal Education in a Policy Context. ACM Transactions on Computing Education 14, 2: 13:1-13:29. https://doi.org/10.1145/2602488
[30]
Allyson Fiona Hadwin, Sanna Järvelä, and Mariel Miller. 2011. Self-regulated, co-regulated, and socially shared regulation of learning. In Handbook of self-regulation of learning and performance. Routledge/Taylor & Francis Group, New York, NY, US, 65–84.
[31]
Allyson Hadwin and Mika Oshige. 2011. Self-Regulation, Coregulation, and Socially Shared Regulation: Exploring Perspectives of Social in Self-Regulated Learning Theory. Teachers College Record: The Voice of Scholarship in Education 113, 2: 240–264. https://doi.org/10.1177/016146811111300204
[32]
Alexandria K. Hansen, Ashley Iveland, Cameron Carlin, Danielle B. Harlow, and Diana Franklin. 2016. User-Centered Design in Block-Based Programming: Developmental & Pedagogical Considerations for Children. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC ’16), 147–156. https://doi.org/10.1145/2930674.2930699
[33]
Noriaki Harada. 2002. Cold-stress tests involving finger skin temperature measurement for evaluation of vascular disorders in hand-arm vibration syndrome: review of the literature. International Archives of Occupational and Environmental Health 75, 1: 14–19. https://doi.org/10.1007/s004200100273
[34]
Uri Hasson, Orit Furman, Dav Clark, Yadin Dudai, and Lila Davachi. 2008. Enhanced Intersubject Correlations during Movie Viewing Correlate with Successful Episodic Encoding. Neuron 57, 3: 452–462. https://doi.org/10.1016/j.neuron.2007.12.009
[35]
Katherine A. Herborn, James L. Graves, Paul Jerem, Neil P. Evans, Ruedi Nager, Dominic J. McCafferty, and Dorothy E.F. McKeegan. 2015. Skin temperature reveals the intensity of acute stress. Physiology & Behavior 152, Pt A: 225–230. https://doi.org/10.1016/j.physbeh.2015.09.032
[36]
Cindy E. Hmelo-Silver and Howard S. Barrows. 2008. Facilitating Collaborative Knowledge Building. Cognition and Instruction 26, 1: 48–94.
[37]
Michael S. Horn. 2008. Tangible computer programming for informal science learning. In Proceedings of the 7th international conference on Interaction design and children (IDC ’08), 21–24. https://doi.org/10.1145/1463689.1463708
[38]
Xiaoxia Huang. 2017. Example-based learning: Effects of different types of examples on student performance, cognitive load and self-efficacy in a statistical learning task. Interactive Learning Environments 25, 3: 283–294. https://doi.org/10.1080/10494820.2015.1121154
[39]
Tarja-Riitta Hurme, Kaarina Merenluoto, and Sanna Järvelä. 2009. Socially shared metacognition of pre-service primary teachers in a computer-supported mathematics course and their feelings of task difficulty: a case study. Educational Research and Evaluation 15, 5: 503–524. https://doi.org/10.1080/13803610903444659
[40]
Tuike Iiskala, Marja Vauras, Erno Lehtinen, and Pekka Salonen. 2011. Socially shared metacognition of dyads of pupils in collaborative mathematical problem-solving processes. Learning and Instruction 21, 3: 379–393. https://doi.org/10.1016/j.learninstruc.2010.05.002
[41]
Jeroen Janssen and Daniel Bodemer. 2013. Coordinated Computer-Supported Collaborative Learning: Awareness and Awareness Tools. Educational Psychologist 48, 1: 40–55. https://doi.org/10.1080/00461520.2012.749153
[42]
Jeroen Janssen, Gijsbert Erkens, Paul A. Kirschner, and Gellof Kanselaar. 2012. Task-related and social regulation during online collaborative learning. Metacognition and Learning 7, 1: 25–43. https://doi.org/10.1007/s11409-010-9061-5
[43]
Sanna Järvelä and Allyson F. Hadwin. 2013. New Frontiers: Regulating Learning in CSCL. Educational Psychologist 48, 1: 25–39. https://doi.org/10.1080/00461520.2012.748006
[44]
Sanna Järvelä, Hanna Järvenoja, Jonna Malmberg, and Allyson F. Hadwin. 2013. Exploring Socially Shared Regulation in the Context of Collaboration. Journal of Cognitive Education and Psychology 12, 3: 267–286. https://doi.org/10.1891/1945-8959.12.3.267
[45]
Sanna Järvelä, Paul A. Kirschner, Allyson Hadwin, Hanna Järvenoja, Jonna Malmberg, Mariel Miller, and Jari Laru. 2016. Socially shared regulation of learning in CSCL: understanding and prompting individual- and group-level shared regulatory activities. International Journal of Computer-Supported Collaborative Learning 11, 3: 263–280. https://doi.org/10.1007/s11412-016-9238-2
[46]
Sanna Järvelä, Jonna Malmberg, Eetu Haataja, Marta Sobocinski, and Paul A. Kirschner. 2021. What multimodal data can tell us about the students’ regulation of their learning process? Learning and Instruction 72: 101203. https://doi.org/10.1016/j.learninstruc.2019.04.004
[47]
Ulla Johansson-Sköldberg, Jill Woodilla, and Mehves Çetinkaya. 2013. Design Thinking: Past, Present and Possible Futures. Creativity and Innovation Management 22, 2: 121–146. https://doi.org/10.1111/caim.12023
[48]
SooJin Jun, SeonKwan Han, and SooHwan Kim. 2017. Effect of design-based learning on improving computational thinking. Behaviour & Information Technology 36, 1: 43–53. https://doi.org/10.1080/0144929X.2016.1188415
[49]
Yasmin Kafai, Gayithri Jayathirtha, Mia Shaw, and Luis Morales-Navarro. 2021. CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with Computing. In Proceedings of the 20th Annual ACM Interaction Design and Children Conference (IDC ’21), 573–576. https://doi.org/10.1145/3459990.3465187
[50]
Majeed Kazemitabaar, Viktar Chyhir, David Weintrop, and Tovi Grossman. 2022. CodeStruct: Design and Evaluation of an Intermediary Programming Environment for Novices to Transition from Scratch to Python. In Proceedings of the 21st Annual ACM Interaction Design and Children Conference (IDC ’22), 261–273. https://doi.org/10.1145/3501712.3529733
[51]
Joonyoung Kim, Sudeep Agarwal, Kristina Marotta, Siwei Li, Jonathan Leo, and Duen Horng Chau. 2019. Mixed Reality for Learning Programming. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (IDC ’19), 574–579. https://doi.org/10.1145/3311927.3325335
[52]
Paul A. Kirschner and Gijsbert Erkens. 2006. Cognitive Tools and Mindtools for Collaborative Learning. Journal of Educational Computing Research 35, 2: 199–209. https://doi.org/10.2190/R783-230M-0052-G843
[53]
Janet L. Kolodner, Paul J. Camp, David Crismond, Barbara Fasse, Jackie Gray, Jennifer Holbrook, Sadhana Puntambekar, and Mike Ryan. 2003. Problem-Based Learning Meets Case-Based Reasoning in the Middle-School Science Classroom: Putting Learning by Design(tm) Into Practice. Journal of the Learning Sciences 12, 4: 495–547. https://doi.org/10.1207/S15327809JLS1204_2
[54]
C. Kynigos and M. Grizioti. 2020. Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking. British Journal of Educational Technology 51, 6: 2252–2267. https://doi.org/10.1111/bjet.12898
[55]
Niki Lambropoulos, Xristine Faulkner, and Fintan Culwin. 2012. Supporting social awareness in collaborative e-learning. British Journal of Educational Technology 43, 2: 295–306. https://doi.org/10.1111/j.1467-8535.2011.01184.x
[56]
Serena Lee-Cultura, Kshitij Sharma, Giulia Cosentino, Sofia Papavlasopoulou, and Michail Giannakos. 2021. Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data. In Interaction Design and Children (IDC ’21), 408–420. https://doi.org/10.1145/3459990.3460702
[57]
Serena Lee-Cultura, Kshitij Sharma, and Michail N. Giannakos. 2023. Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study. IEEE Transactions on Learning Technologies 17: 181–201. https://doi.org/10.1109/TLT.2023.3276848
[58]
Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Symeon Retalis, and Michail Giannakos. 2020. Using sensing technologies to explain children's self-representation in motion-based educational games. In Proceedings of the interaction design and children conference, 541–555. Retrieved December 15, 2023 from https://dl.acm.org/doi/abs/10.1145/3392063.3394419
[59]
Dominik Leiner, Andreas Fahr, and Hannah Früh. 2012. EDA Positive Change: A Simple Algorithm for Electrodermal Activity to Measure General Audience Arousal During Media Exposure. Communication Methods and Measures 6, 4: 237–250. https://doi.org/10.1080/19312458.2012.732627
[60]
Jimmie Leppink, Fred Paas, Tamara van Gog, Cees P. M. van der Vleuten, and Jeroen J. G. van Merriënboer. 2014. Effects of pairs of problems and examples on task performance and different types of cognitive load. Learning and Instruction 30: 32–42. https://doi.org/10.1016/j.learninstruc.2013.12.001
[61]
Jiansheng Li, Jiao Liu, Rui Yuan, and Rustam Shadiev. 2022. The Influence of Socially Shared Regulation on Computational Thinking Performance in Cooperative Learning. Educational Technology & Society 25, 1: 48–60.
[62]
Xing Li, Kui Xie, Vanessa Vongkulluksn, David Stein, and Yi Zhang. 2023. Developing and Testing a Design-Based Learning Approach to Enhance Elementary Students’ Self-Perceived Computational Thinking. Journal of Research on Technology in Education 55, 2: 344–368. https://doi.org/10.1080/15391523.2021.1962453
[63]
Tilmann Lindberg, Christine Noweski, and Christoph Meinel. 2010. Evolving discourses on design thinking: how design cognition inspires meta-disciplinary creative collaboration. Technoetic Arts 8, 1: 31–37. https://doi.org/10.1386/tear.8.1.31/1
[64]
Tuike liskala, Marja Vauras, and Erno Lehtinen. 2004. Socially-shared metacognition in peer learning? Hellenic Journal of Psychology 1, 2: 147–178.
[65]
Jonna Malmberg, Sanna Järvelä, and Hanna Järvenoja. 2017. Capturing temporal and sequential patterns of self-, co-, and socially shared regulation in the context of collaborative learning. Contemporary Educational Psychology 49: 160–174. https://doi.org/10.1016/j.cedpsych.2017.01.009
[66]
Katerina Mangaroska, Kshitij Sharma, Dragan Gasevic, and Michail Giannakos. 2020. Multimodal Learning Analytics to Inform Learning Design: Lessons Learned from Computing Education. Journal of Learning Analytics 7, 3: 79–97. https://doi.org/10.18608/jla.2020.73.7
[67]
Katerina Mangaroska, Kshitij Sharma, Dragan Gašević, and Michail Giannakos. 2022. Exploring students’ cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity. Journal of Computer Assisted Learning 38, 1: 40–59. https://doi.org/10.1111/jcal.12590
[68]
Isaac M. Matere, Cathy Weng, Melese Astatke, Chih-Hsien Hsia, and Chen-Guo Fan. 2023. Effect of design-based learning on elementary students computational thinking skills in visual programming maker course. Interactive Learning Environments 31, 6: 3633–3646. https://doi.org/10.1080/10494820.2021.1938612
[69]
Bethany McDaniel, Sidney D'Mello, Brandon King, Patrick Chipman, Kristy Tapp, and Art Graesser. 2007. Facial Features for Affective State Detection in Learning Environments. Proceedings of the Annual Meeting of the Cognitive Science Society 29, 29. Retrieved January 18, 2024 from https://escholarship.org/uc/item/9w00945d
[70]
Tova Michalsky and Avigail Cohen. 2021. Prompting Socially Shared Regulation of Learning and Creativity in Solving STEM Problems. Frontiers in Psychology 12. Retrieved January 15, 2024 from https://www.frontiersin.org/articles/10.3389/fpsyg.2021.722535
[71]
Allyson Hadwin Miller Sanna Järvelä, Mariel. 2017. Self-Regulation, Co-Regulation, and Shared Regulation in Collaborative Learning Environments. In Handbook of Self-Regulation of Learning and Performance (2nd ed.). Routledge.
[72]
Elizabeth Molloy, David Boud, and Michael Henderson. 2020. Developing a learning-centred framework for feedback literacy. Assessment & Evaluation in Higher Education 45, 4: 527–540. https://doi.org/10.1080/02602938.2019.1667955
[73]
Luis Morales-Navarro, Naomi Thompson, Yasmin Kafai, Mia Shaw, and Nichole Pinkard. 2022. Reimagining and Co-designing with Youth an Hour of Code Activity for Critical Engagement with Computing. In Proceedings of the 21st Annual ACM Interaction Design and Children Conference (IDC ’22), 288–296. https://doi.org/10.1145/3501712.3529730
[74]
Jeanne Nakamura and Mihaly Csikszentmihalyi. 2009. Flow theory and research. In Oxford handbook of positive psychology, 2nd ed. Oxford University Press, New York, NY, US, 195–206.
[75]
Omid Noroozi, Iman Alikhani, Sanna Järvelä, Paul A. Kirschner, Ilkka Juuso, and Tapio Seppänen. 2019. Multimodal data to design visual learning analytics for understanding regulation of learning. Computers in Human Behavior 100: 298–304. https://doi.org/10.1016/j.chb.2018.12.019
[76]
Sean O'Brien, Alexandria K. Hansen, and Danielle B. Harlow. 2016. Educating Teachers for the Maker Movement: Pre-service Teachers’ Experiences Facilitating Maker Activities. In Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education (FabLearn ’16), 99–102. https://doi.org/10.1145/3003397.3003414
[77]
Alannah Oleson, Brett Wortzman, and Amy J. Ko. 2021. On the Role of Design in K-12 Computing Education. ACM Transactions on Computing Education 21, 1: 2:1-2:34. https://doi.org/10.1145/3427594
[78]
Jennifer K. Olsen, Kshitij Sharma, Nikol Rummel, and Vincent Aleven. 2020. Temporal analysis of multimodal data to predict collaborative learning outcomes. British Journal of Educational Technology 51, 5: 1527–1547. https://doi.org/10.1111/bjet.12982
[79]
Ernesto Panadero and Sanna Järvelä. 2015. Socially Shared Regulation of Learning: A Review. European Psychologist 20, 3: 190–203. https://doi.org/10.1027/1016-9040/a000226
[80]
Sofia Papavlasopoulou, Michail N. Giannakos, and Letizia Jaccheri. 2016. Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC ’16), 565–570. https://doi.org/10.1145/2930674.2935994
[81]
Kati Pitkänen and Hanne Voldborg Andersen. 2018. Empowering Teachers and New Generations through Design Thinking and Digital Fabrication Learning Activities. In Proceedings of the Conference on Creativity and Making in Education (FabLearn Europe’18), 55–63. https://doi.org/10.1145/3213818.3213826
[82]
Rim Razzouk and Valerie Shute. 2012. What Is Design Thinking and Why Is It Important? Review of Educational Research 82, 3: 330–348. https://doi.org/10.3102/0034654312457429
[83]
Mitchel Resnick, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner, Eric Rosenbaum, Jay Silver, Brian Silverman, and Yasmin Kafai. 2009. Scratch: programming for all. Communications of the ACM 52, 11: 60–67. https://doi.org/10.1145/1592761.1592779
[84]
Toni Kempler Rogat and Lisa Linnenbrink-Garcia. 2011. Socially Shared Regulation in Collaborative Groups: An Analysis of the Interplay Between Quality of Social Regulation and Group Processes. Cognition and Instruction 29, 4: 375–415. https://doi.org/10.1080/07370008.2011.607930
[85]
Nayan B. Ruparelia. 2010. Software development lifecycle models. SIGSOFT Softw. Eng. Notes 35, 3 (May 2010), 8–13. https://doi.org/10.1145/1764810.1764814
[86]
Alpay Sabuncuoğlu, Merve Erkaya, Oğuz Turan Buruk, and Tilbe Göksun. 2018. Code notes: designing a low-cost tangible coding tool for/with children. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC ’18), 644–649. https://doi.org/10.1145/3202185.3210791
[87]
Lenka Schnaubert and Daniel Bodemer. 2019. Providing different types of group awareness information to guide collaborative learning. International Journal of Computer-Supported Collaborative Learning 14, 1: 7–51. https://doi.org/10.1007/s11412-018-9293-y
[88]
Bertrand Schneider. 2015. The Role of Joint Visual Attention in Collaborative Learning. Stanford University. Retrieved January 22, 2024 from https://search.proquest.com/openview/2745749d6ece2b794b9dd7bd798bab47/1?pq-origsite=gscholar&cbl=18750&diss=y
[89]
Wolfgang Schnotz and Christian Kürschner. 2007. A Reconsideration of Cognitive Load Theory. Educational Psychology Review 19, 4: 469–508. https://doi.org/10.1007/s10648-007-9053-4
[90]
Kshitij Sharma. 2022. What Brings Students Together?: Investigating the Causal Relationship Between Joint Mental Effort and Joint Visual Attention. In Proceedings of the 15th International Conference on Computer-Supported Collaborative Learning, 131–138.
[91]
Kshitij Sharma and Michail Giannakos. 2020. Multimodal data capabilities for learning: What can multimodal data tell us about learning? British Journal of Educational Technology 51, 5: 1450–1484. https://doi.org/10.1111/bjet.12993
[92]
Kshitij Sharma and Gaëlle Molinari. 2023. What Happens When Collaborators Are Not In-Synch? In Proceedings of the 16th International Conference on Computer-Supported Collaborative Learning (99-106). Retrieved January 17, 2024 from https://repository.isls.org//handle/1/9270
[93]
Kshitij Sharma, Jennifer K Olsen, Himanshu Verma, Daniela Caballero, and Patrick Jermann. 2021. Challenging Joint Visual Attention as a Proxy for Collaborative Performance. In Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning.
[94]
Kshitij Sharma, Sofia Papavlasopoulou, and Michail Giannakos. 2019. Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, 133–145. https://doi.org/10.1145/3311927.3323145
[95]
Kshitij Sharma, Sofia Papavlasopoulou, and Michail Giannakos. 2022. Children's facial expressions during collaborative coding: Objective versus subjective performances. International Journal of Child-Computer Interaction 34: 100536. https://doi.org/10.1016/j.ijcci.2022.100536
[96]
Herbert Alexander Simon. 1996. The sciences of the artificial. MIT Press, Cambridge, Mass.
[97]
Arnan Sipitakiat and Nusarin Nusen. 2012. Robo-Blocks: Designing Debugging Abilities in a Tangible Programming System for Early Primary School Children. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC ’12), 98–105. https://doi.org/10.1145/2307096.2307108
[98]
Rachel Charlotte Smith, Ole Sejer Iversen, and Mikkel Hjorth. 2015. Design thinking for digital fabrication in education. International Journal of Child-Computer Interaction 5: 20–28. https://doi.org/10.1016/j.ijcci.2015.10.002
[99]
Bernadette Spieler, Tobias M. Schifferle, and Manuela Dahinden. 2022. The “Making at School” Project: Planning Interdisciplinary Activities. In Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2 (ITiCSE ’22), 624. https://doi.org/10.1145/3502717.3532150
[100]
Gabriella Tisza, Kshitij Sharma, Sofia Papavlasopoulou, Panos Markopoulos, and Michail Giannakos. 2022. Understanding Fun in Learning to Code: A Multi-Modal Data approach. In Interaction Design and Children, 274–287. https://doi.org/10.1145/3501712.3529716
[101]
Annemiek Veldhuis, Bernice d'Anjou, Tilde Bekker, Ioanna Garefi, Panagiota Digkoglou, Georgia Safouri, Silvia Remotti, Emer Beamer Cronin, and Madalina Bouros. 2021. The Connected Qualities of Design Thinking and Maker Education practices in Early Education: A narrative review. In FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), 1–10. https://doi.org/10.1145/3466725.3466729
[102]
Simone Volet and Caroline Mansfield. 2006. Group work at university: significance of personal goals in the regulation strategies of students with positive and negative appraisals. Higher Education Research & Development 25, 4: 341–356. https://doi.org/10.1080/07294360600947301
[103]
Simone Volet, Mark Summers, and Joanne Thurman. 2009. High-level co-regulation in collaborative learning: How does it emerge and how is it sustained? Learning and Instruction 19, 2: 128–143. https://doi.org/10.1016/j.learninstruc.2008.03.001
[104]
CW Yang, Mutlu Cukurova, and K Porayska-Pomsta. 2021. Dyadic joint visual attention interaction in face-to-face collaborative problem-solving at K-12 Maths Education: A Multimodal Approach. CEUR Workshop Proceedings 2902.
[105]
Feiran Zhang, Panos Markopoulos, Pengcheng An, and Martine Schüll. 2022. Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities. International Journal of Child-Computer Interaction 31: 100378. https://doi.org/10.1016/j.ijcci.2021.100378
[106]
Feiran Zhang, Panos Markopoulos, and Tilde Bekker. 2020. Children's Emotions in Design-Based Learning: a Systematic Review. Journal of Science Education and Technology 29, 4: 459–481. https://doi.org/10.1007/s10956-020-09830-y
[107]
Feiran Zhang, Panos Markopoulos, Tilde Bekker, Mpuerto Paule-Ruíz, and Martine Schüll. 2022. Understanding design-based learning context and the associated emotional experience. International Journal of Technology and Design Education 32, 2: 845–882. https://doi.org/10.1007/s10798-020-09630-w
[108]
Feiran Zhang, Panos Markopoulos, Tilde Bekker, Martine Schüll, and Mpuerto Paule-Ruíz. 2019. EmoForm: Capturing Children's Emotions during Design Based Learning. In Proceedings of FabLearn 2019 (FL2019), 18–25. https://doi.org/10.1145/3311890.3311893
[109]
Barry J. Zimmerman and Dale H. Schunk. 2011. Self-regulated learning and performance: An introduction and an overview. In Handbook of self-regulation of learning and performance. Routledge/Taylor & Francis Group, New York, NY, US, 1–12.

Index Terms

  1. High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference
      June 2024
      1049 pages
      ISBN:9798400704420
      DOI:10.1145/3628516
      This work is licensed under a Creative Commons Attribution International 4.0 License.

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 17 June 2024

      Check for updates

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Funding Sources

      Conference

      IDC '24
      Sponsor:
      IDC '24: Interaction Design and Children
      June 17 - 20, 2024
      Delft, Netherlands

      Acceptance Rates

      Overall Acceptance Rate 172 of 578 submissions, 30%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • 0
        Total Citations
      • 141
        Total Downloads
      • Downloads (Last 12 months)141
      • Downloads (Last 6 weeks)39
      Reflects downloads up to 19 Nov 2024

      Other Metrics

      Citations

      View Options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format.

      HTML Format

      Login options

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media