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Robo-Blocks: designing debugging abilities in a tangible programming system for early primary school children

Published: 12 June 2012 Publication History

Abstract

Research on engaging young children in computer programming to develop high-level cognitive skills has suggested that debugging is among the most important actions leading to the development of logical thinking, problem solving, and social interaction skills. Although there have been a significant amount of studies done in this area, the debugging tools and techniques have been developed only as models and instructional methodologies outside of the tool itself. This work presents the design and analysis of debugging abilities embedded into a tangible programming system called Robo-Blocks. Students create a program by connecting physical command blocks, which then wirelessly controls the motion of a floor robot. Debugging is achieved by allowing children to run their program in a step-by-step manner and use passive objects to recognize and identify problems.
Our evaluation with 52 children ages 8-9 has shown that (1) although tangible programming has the benefit of being exceptionally engaging to young children, early primary school children can quickly loose attention when no progress is made on a particular problem unless there are heuristics provided to help them move forward (2) Robo-Block's framework supplements the existing instructional methodologies used in the debugging process. Students showed significant increase in the ability to analyze problems and think of ways to correct them.

References

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Carver, S., and Klahr, D. (1986). Assessing Children's LOGO Debugging Skills with a Formal Model. Journal of Educational Computing Research. 2(4), 487--525.
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Frei, P., Su, V., Mikhak, B., & Ishii, H. (2000). curlybot: designing a new class of computational toys. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 129--136). The Hague, The Netherlands: ACM.
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Horn, M., Solovey, E. T., Jacob, R. J. K. Tangible Programming and Informal Science Learning: Making TUIs Work for Museums, In Proc. IDC 2008 Conference on Interaction Design for Children (2008).
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McNerney T. (2004). From turtles to Tangible Programming Bricks. In Personal and Ubiquitous Computing, Volume 8, Issue 5 (September 2004), Pages: 326--337
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Morgado, L., Cruz, M., & Kahn, K. (2006). Radia Perlman---A pioneer of young children computer programming. In A. Mendez-Vilas, S. Martin, J. Mesa-Gonzalez, & J. A. Mesa-Gonzalez (Eds.), Current developments in technology-assisted education. Proceedings of m-ICTE 2006 (pp. 1903--1908). Badajoz, Spain: Formatex.
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Papert, S. (1980/1993). Mindstorms: Children, computers, and powerful ideas (1st and 2nd ed.). Cambridge, MA: Basic Books.
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Pea, R. (1983). Logo Programming and Problem Solving. In Proceedings of the American Educational Research Association Conference, AERA, Montreal, Canada, April 1983.
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Perlman, R (1976). Using computer technology to provide a creative learning environment for preschool children. Logo memo no 24, MIT Artificial Intelligence Laboratory Publications 260, Cambridge, Massachusetts, USA.
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Raffle, H. S., Parkes, A. J., & Ishii, H. (2004). Topobo: a constructive assembly system with kinetic memory. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 647--654). Vienna, Austria: ACM.
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Suzuki H, Kato H (1993) AlgoBlock: a tangible programming language, a tool for collaborative learning. In: Proceedings of the 4th European Logo conference (Eurologo'93), Athens, Greece, August 1993, pp 297--303

Cited By

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  • (2024)Decoding Debugging Instruction: A Systematic Literature Review of Debugging InterventionsACM Transactions on Computing Education10.1145/369065224:4(1-44)Online publication date: 5-Sep-2024
  • (2024)High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?Proceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655805(533-559)Online publication date: 17-Jun-2024
  • (2024)NuzzleBug: Debugging Block-Based Programs in ScratchProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623331(1-13)Online publication date: 20-May-2024
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      cover image ACM Other conferences
      IDC '12: Proceedings of the 11th International Conference on Interaction Design and Children
      June 2012
      399 pages
      ISBN:9781450310079
      DOI:10.1145/2307096
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • didactalab: didactalab
      • IMIS: Institut für Multimediale und Interaktive Systeme

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      New York, NY, United States

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      Published: 12 June 2012

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      Author Tags

      1. children
      2. debugging
      3. learning
      4. programming
      5. tangible interface

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      • didactalab
      • IMIS

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      Cited By

      View all
      • (2024)Decoding Debugging Instruction: A Systematic Literature Review of Debugging InterventionsACM Transactions on Computing Education10.1145/369065224:4(1-44)Online publication date: 5-Sep-2024
      • (2024)High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?Proceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655805(533-559)Online publication date: 17-Jun-2024
      • (2024)NuzzleBug: Debugging Block-Based Programs in ScratchProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623331(1-13)Online publication date: 20-May-2024
      • (2024)IF science AND making AND computing: Insights for project-based learning and primary science curriculum designStudies in Science Education10.1080/03057267.2024.2397300(1-65)Online publication date: 19-Sep-2024
      • (2023)Kupe's Journey: Building a Low-cost, Screen-free Robotic Programming Environment for Children2023 20th International Conference on Ubiquitous Robots (UR)10.1109/UR57808.2023.10202226(710-715)Online publication date: 25-Jun-2023
      • (2022)Multiple Case Studies About Robotics in Compulsory EducationHandbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies10.4018/978-1-7998-8193-3.ch006(100-129)Online publication date: 2022
      • (2022)Introduction to Computational Thinking With MI-GOResearch Anthology on Computational Thinking, Programming, and Robotics in the Classroom10.4018/978-1-6684-2411-7.ch041(948-969)Online publication date: 2022
      • (2022)The effect of play and worked examples on first and third graders' creating and debugging of programming algorithmsComputational Thinking in PreK-510.1145/3507951.3519284(19-29)Online publication date: 15-Jan-2022
      • (2022)Design Factors Affecting the Social Use of Programmable Robots to Learn Computational Thinking in KindergartenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529745(422-429)Online publication date: 27-Jun-2022
      • (2022)Strawctures: A Modular Electronic Construction Kit for Human-Scale Interactive StructuresProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501322(1-10)Online publication date: 13-Feb-2022
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